- Mar 18, 2023
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Narr the Reg authored
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- Mar 15, 2023
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Liam authored
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- Mar 13, 2023
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Morph authored
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german77 authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
kernel: convert GlobalSchedulerContext, KAddressArbiter, KScopedSchedulerLockAndSleep, KThreadQueue to new style
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- Mar 12, 2023
- Mar 10, 2023
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Feng Chen authored
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Narr the Reg authored
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- Mar 09, 2023
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ameerj authored
At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
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- Mar 08, 2023
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Morph authored
SpeedLimiting is SC only. Since MC is performance oriented we should check for it first to skip checking use_speed_limit.
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Morph authored
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Morph authored
And also demote Audren and CoreTiming to High thread priority.
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Morph authored
It was experimentally determined to be sufficient.
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Morph authored
We want to synchronize RDTSC to real time.
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Morph authored
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Morph authored
The RDTSC frequency reported by CPUID is not accurate to its true frequency. We will spawn a separate thread to calculate the true RDTSC frequency after a measurement period of 30 seconds has elapsed.
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Narr the Reg authored
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