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  1. Feb 13, 2020
    • ReinUsesLisp's avatar
      vk_shader_decompiler: Fix vertex id and instance id · cbea8c74
      ReinUsesLisp authored
      Vulkan's VertexIndex and InstanceIndex don't match with hardware. This
      is because Nvidia implements gl_VertexID and gl_InstanceID. The math
      that relates these is:
      
      gl_VertexIndex = gl_BaseVertex + gl_VertexID
      gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID
      
      To emulate it using what Vulkan's SPIR-V offers (the *Index variants)
      this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and
      hardware's equivalent.
      cbea8c74
    • bunnei's avatar
      Merge pull request #3405 from lioncash/thread · 8b9a5603
      bunnei authored
      address_arbiter: Minor cleanup to list querying
      8b9a5603
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