- Jan 20, 2019
- Jan 19, 2019
- Jan 18, 2019
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Lioncash authored
This isn't used at all, so we can just get rid of it.
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ReinUsesLisp authored
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- Jan 17, 2019
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Lioncash authored
'this' isn't actually used within the lambda, since what we need from the class is already assigned within the capture section of the lambda.
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Lioncash authored
It's a common UI pattern to use an ellipsis to indicate an ongoing action, rather than just specifying the word by itself.
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Lioncash authored
Gets rid of a few indirect inclusions.
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Lioncash authored
This is a function that definitely doesn't always have a non-modifying behavior across all implementations, so this should be made non-const. This gets rid of the need to mark data members as mutable to work around the fact mutating data members needs to occur.
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Lioncash authored
Avoids the need to potentially reallocate the contained callbacks.
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Lioncash authored
These currently aren't used by anything other than the QtWebBrowser class itself, and can be made private.
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- Jan 15, 2019
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Zach Hilman authored
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Zach Hilman authored
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- Jan 14, 2019
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Hexagon12 authored
audio_core: remove unnecessary spaces on comments
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Otávio Pace authored
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- Jan 12, 2019
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bunnei authored
game_list: Remove a reference of a reference
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- Jan 10, 2019
- Jan 09, 2019
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ReinUsesLisp authored
There is a bug on Intel's blob driver where it fails to properly build a vertex array object if it's not bound even after creating it with glCreateVertexArrays. This workaround binds it after creating it to bypass the issue.
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- Jan 08, 2019
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bunnei authored
gl_global_cache: Add dummy global cache manager
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ReinUsesLisp authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Stored as signed seconds since epoch.
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- Jan 07, 2019
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bunnei authored
gl_shader_cache: Use dirty flags for shaders
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ReinUsesLisp authored
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bunnei authored
service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
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bunnei authored
qt: Move profile manager to own UI tab
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bunnei authored
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
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- Jan 06, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Jan 05, 2019
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Zach Hilman authored
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ReinUsesLisp authored
Since the data is doing the path CPU -> GPU -> GPU copy is the most approximate hint. Using GL_STREAM_DRAW generated a performance warning on Nvidia's stack. Changing this hint removed the warning.
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