- 15 Jan, 2022 1 commit
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bunnei authored
- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock. - With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves. - Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
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- 14 Jan, 2022 5 commits
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Mai M authored
hle: kernel: Fix service_threads access to be thread safe.
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Mai M authored
Kernel Memory Updates (Part 2): SetProcessMemoryPermission, update permissions, and other minor changes.
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bunnei authored
- CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe. - Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed.
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bunnei authored
yuzu: main: Increase the open file limit on Windows to 8192
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bunnei authored
core/hid: Reduce gyro threshold even more
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- 12 Jan, 2022 7 commits
- 11 Jan, 2022 2 commits
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Alexandre Bouvier authored
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bunnei authored
yuzu: Add controller hotkeys
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- 10 Jan, 2022 4 commits
- 08 Jan, 2022 8 commits
- 07 Jan, 2022 6 commits
- 06 Jan, 2022 4 commits
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Fernando S authored
video_core/memory_manager: Fixes for sparse memory management
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Mai M authored
externals/dynarmic: update to the latest revision
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liushuyu authored
... to resolve compilation errors with fmt 8.1
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bunnei authored
configure_per_game: Initialize tabs after loading custom configuration
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- 05 Jan, 2022 3 commits
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Mai M authored
glsl: Remove unreachable return
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Mai M authored
Update translations (2022-01-05)
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The yuzu Community authored
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