- 24 Nov, 2021 1 commit
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bunnei authored
configure_general: Allow framerate cap to be used in custom game configs
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- 22 Nov, 2021 9 commits
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bunnei authored
kernel: svc: Implement SetProcessMemoryPermission
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Mai M authored
Added TAS controls to the menu under Tools
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Mai M authored
Add InstructionCacheOperationRaised handler for 'ic ivau' instruction
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jam1garner authored
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jam1garner authored
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jam1garner authored
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Adam Heinermann authored
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Adam Heinermann authored
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Adam Heinermann authored
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- 21 Nov, 2021 14 commits
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Kewlan authored
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bunnei authored
general: Resolve comments in PR #7368
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bunnei authored
Fix screenshot dimensions when at 1x scale
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bunnei authored
Fix crash on exit due to static scoped dummy threads
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bunnei authored
service: pm: Implement AtmosphereGetProcessId
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Morph authored
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Morph authored
- Used by Skyline modding framework
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Morph authored
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Morph authored
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Morph authored
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Morph authored
- Used by Skyline modding framework
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Morph authored
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bunnei authored
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
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Morph authored
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- 20 Nov, 2021 4 commits
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ameerj authored
This was regressed by ART. Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size. This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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- 19 Nov, 2021 12 commits
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bunnei authored
Fix image update/download error when width too small
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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bunnei authored
main: Shorten AMD FSR status bar text
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bunnei authored
Move the cmake submodule checkout command to a new line
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bunnei authored
Replace keys error pop up
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bunnei authored
video_core: Implement S8_UINT format
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Morph authored
By default, no AA is applied, not FXAA
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Morph authored
AMD officially markets FSR as AMD FidelityFX
™️ Super Resolution
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