- 27 Jul, 2022 1 commit
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Andrea Pappacoda authored
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc
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- 26 Jul, 2022 2 commits
- 25 Jul, 2022 18 commits
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liamwhite authored
yuzu, network: Add room service and UI configuration
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FearlessTobi authored
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FearlessTobi authored
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FearlessTobi authored
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FearlessTobi authored
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FearlessTobi authored
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
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german77 authored
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FearlessTobi authored
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FearlessTobi authored
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FearlessTobi authored
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FearlessTobi authored
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FearlessTobi authored
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FearlessTobi authored
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FearlessTobi authored
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FearlessTobi authored
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FearlessTobi authored
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bunnei authored
yuzu: Streamline broken Vulkan handling
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Morph authored
kernel: use KScheduler from Mesosphere
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- 24 Jul, 2022 7 commits
- 23 Jul, 2022 12 commits
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liamwhite authored
Project Andio
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liamwhite authored
ci,transifex: enable vcpkg on transifex step
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liamwhite authored
ci: pass environment variables to linux docker (AppImage)
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liamwhite authored
package MSVC CI Builds differently, and include yuzu.exe
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Kyle Kienapfel authored
The slim docker container that runs transifex needs a few packages added in, curl zip unzip I've tested everything except actually pushing to transifex, but it's not November 2022 yet so we're fine for now. Or we're actually using the newer client and all is well.
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liamwhite authored
ci/windows: Cleanup unused data in submodules before packaging
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Kyle Kienapfel authored
This is related to 8486 Ninja places the exe files into .\build\bin while MSBuild may place them into .\build\bin\Release upload.ps1 was originally written for use with Azure Dev Ops to cough up about 5 files and the script appears to be used for both CI and mainline builds GHA (GitHub Actions) makes available a single zip of the items uploaded by each Upload action (artifacts directory), so we want to work with that. I'm doing changes to upload.ps1 to accomplish this. The changes to the verify.yml are as follows -DGIT_BRANCH=pr-verify changes the header in yuzu, instead of saying HEAD-<hash>-dirty it'll say pr-verify-<hash> -DCLANG_FORMAT_SUFFIX=discordplzdontclang tricks the CMake stuff for discord-rpc to NOT run clang-format, as this was marking CI builds as dirty I'm also making it upload just the exe by itself, as the msvc builds are quite chunky. but maybe this is unnecessary. Currently the MSVC artifact option is a 274MB zip that contains 3 copies of the DLLs, and 4 copies of the source tarball, and zero copies of yuzu.exe This PR should have msvc artifacts of about 190MB that downloads as 81 MB zip
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lat9nq authored
vcpkg data takes up a lot of space, and currently the scripts will package all that data with the source archive which is unnecessary.
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bunnei authored
CMakeLists: Require QtConcurrent, and remove unused dlls
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Kyle K authored
Variables in question: AZURECIREPO TITLEBARFORMATIDLE TITLEBARFORMATRUNNING DISPLAYVERSION CMakeModules/GenerateSCMRev.cmake has some logic that looks at BUILD_REPOSITORY variable inside CMake src/common/CMakeLists.txt has some logic that takes some items from environment variables and sets variables inside CMake This is the whole section at the moment. if (DEFINED ENV{AZURECIREPO}) set(BUILD_REPOSITORY $ENV{AZURECIREPO}) endif() if (DEFINED ENV{TITLEBARFORMATIDLE}) set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE}) endif () if (DEFINED ENV{TITLEBARFORMATRUNNING}) set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING}) endif () if (DEFINED ENV{DISPLAYVERSION}) set(DISPLAY_VERSION $ENV{DISPLAYVERSION}) endif ()
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bunnei authored
video_core: use correct byte size for framebuffer
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bunnei authored
ci,CMake: Drop Conan support for vcpkg
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