- 24 Oct, 2018 22 commits
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bunnei authored
npad: Remove unused controller variable from OnInit()
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bunnei authored
game_list: Use QFileInfo instead of common's file functions
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bunnei authored
game_list: Make game list column headers translatable
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bunnei authored
bootmanager: Use QStringLiteral instead of std::string to represent the window title.
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bunnei authored
perf_stats: Remove unused variable within DoFrameLimiting()
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bunnei authored
aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() function
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bunnei authored
maxwell_3d/decoders: Remove unused variables
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bunnei authored
file_sys: Remove unused variables
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bunnei authored
logging/backend: Add missing services to the log filters
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Mat M authored
qt: Add UI to manage emulated user profiles
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Zach Hilman authored
Prevents bug where old username would remain if the new username was shorter in length.
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Lioncash authored
We can just use the facilities that Qt provides instead of pulling in stuff from common. While we're at it, we can also simplify the nearby logging statement's argument by just calling .toStdString()
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Lioncash authored
These are user-facing strings, so they should be marked as translatable
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Lioncash authored
This gets rid of an unnecessary type conversion. We can just use the regular QStringLiteral to already format the string as the type setWindowTitle accepts instead of converting from a std::string instance.
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Lioncash authored
This also gets rid of variable shadowing related to the lambda parameter a little bit below this code as well.
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Lioncash authored
We can just call the function instead of duplicating the code here. This also prevents an unused function warning. We also don't need to take the lambda capture by reference. It's just a u64 value, so by value is fine here.
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Lioncash authored
Also gets rid of an unused variable.
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Lioncash authored
Just a few overlooked services.
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- 23 Oct, 2018 18 commits
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bunnei authored
Added break types to svcBreak
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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David authored
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
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bunnei authored
patch_manager: Add support for LayeredFS on DLC RomFS
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bunnei authored
CMakeLists: Use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
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bunnei authored
common: Remove memory_util.h/.cpp
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bunnei authored
kernel/process: Make the handle table per-process
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Lioncash authored
This was only ever used by the now-removed memory_util functions. Also, given we don't plan to support 32-bit architectures, this is just a leftover from citra at this point.
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Lioncash authored
Everything from here is completely unused and also written with the notion of supporting 32-bit architecture variants in mind. Given the Switch itself is on a 64-bit architecture, we won't be supporting 32-bit architectures. If we need specific allocation functions in the future, it's likely more worthwhile to new functions for that purpose.
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