- 24 Nov, 2020 2 commits
- 23 Nov, 2020 2 commits
- 22 Nov, 2020 4 commits
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liushuyu authored
... so that cmake can find the Vulkan SDK binaries
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Lioncash authored
Migrates over warnings as errors for input common to match how the common library treats warnings as errors.
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bunnei authored
patch_manager: Remove usages of the global system instance
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Morph authored
gl_rasterizer: Make floating-point literal a float
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- 21 Nov, 2020 7 commits
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bunnei authored
async_shaders: std::move data within QueueVulkanShader()
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Rodrigo Locatti authored
ci: install Vulkan SDK in MSVC build
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bunnei authored
core: Make nvservices more standardized
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liushuyu authored
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LC authored
gl_rasterizer: Remove warning of untested alpha test
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ReinUsesLisp authored
Alpha test has been proven to only affect the first render target.
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bunnei authored
shader_bytecode: Eliminate variable shadowing
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- 20 Nov, 2020 14 commits
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bunnei authored
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
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bunnei authored
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Lioncash authored
Same behavior, but constructs the threads in place instead of moving them.
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Lioncash authored
This is equivalent to moving all the contents and then clearing the vector. This avoids a redundant allocation.
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Lioncash authored
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Lioncash authored
Same behavior, but avoids redundant copies. While we're at it, we can simplify the pushing of the parameters into the pending queue.
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Lioncash authored
Gets rid of an unnecessary expansion from float to double.
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Lioncash authored
Ensures that all queried values are made use of.
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Lioncash authored
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Morph authored
configure_input_player: Use static qualifier for IsProfileNameValid()
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LC authored
Modify rumble amplification
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LC authored
common/bit_cast: Add function matching std::bit_cast without constexpr
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Rodrigo Locatti authored
maxwell_3d: Move code to separate functions and insert instead of push_back
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ReinUsesLisp authored
Add a std::bit_cast-like function archiving the same runtime results as the standard function, without compile time support. This allows us to use bit_cast while we wait for compiler support, it can be trivially replaced in the future.
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- 19 Nov, 2020 5 commits
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bunnei authored
virtual_buffer: Do nothing on resize() calls with same sizes
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bunnei authored
- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
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german77 authored
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Lioncash authored
Prevents us from churning memory by freeing and reallocating a memory block that would have already been adequate as is.
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bunnei authored
page_table: Allow page tables to be moved
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- 18 Nov, 2020 6 commits
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Lioncash authored
With this, only 19 usages of the global system instance remain within the core library. We're almost there.
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Lioncash authored
This is a static member function, so we don't need use an existing instance to call this function.
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bunnei authored
Project Mjölnir: Part 3 - Controller Profiles and Vibration Rework
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Lioncash authored
VirtualBuffer makes use of VirtualAlloc (on Windows) and mmap() (on other platforms). Neither of these ensure that non-trivial objects are properly constructed in the allocated memory. To prevent potential undefined behavior occurring due to that, we can add a static assert to loudly complain about cases where that is done.
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Lioncash authored
Makes page tables and virtual buffers able to be moved, but not copied, making the interface more flexible. Previously, with the destructor specified, but no move assignment or constructor specified, they wouldn't be implicitly generated.
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Lioncash authored
Resolves two -Wdocumentation warnings.
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