- 19 Jan, 2019 1 commit
-
-
bunnei authored
file_sys/directory: Remove unused DirectoryBackend class
-
- 18 Jan, 2019 1 commit
-
-
Lioncash authored
This isn't used at all, so we can just get rid of it.
-
- 14 Jan, 2019 2 commits
-
-
Hexagon12 authored
audio_core: remove unnecessary spaces on comments
-
Otávio Pace authored
-
- 12 Jan, 2019 1 commit
-
-
bunnei authored
game_list: Remove a reference of a reference
-
- 10 Jan, 2019 2 commits
- 08 Jan, 2019 8 commits
-
-
bunnei authored
gl_global_cache: Add dummy global cache manager
-
ReinUsesLisp authored
-
Zach Hilman authored
-
Zach Hilman authored
-
Zach Hilman authored
-
Zach Hilman authored
-
Zach Hilman authored
-
Zach Hilman authored
Stored as signed seconds since epoch.
-
- 07 Jan, 2019 5 commits
-
-
bunnei authored
gl_shader_cache: Use dirty flags for shaders
-
ReinUsesLisp authored
-
bunnei authored
service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
-
bunnei authored
qt: Move profile manager to own UI tab
-
bunnei authored
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
-
- 05 Jan, 2019 9 commits
-
-
Zach Hilman authored
-
ReinUsesLisp authored
Since the data is doing the path CPU -> GPU -> GPU copy is the most approximate hint. Using GL_STREAM_DRAW generated a performance warning on Nvidia's stack. Changing this hint removed the warning.
-
bunnei authored
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
-
Lioncash authored
These values are not equivalent, based off RE. The internal value is put into a lookup table with the following values: [3, 0, 1, 2, 4] So the values absolutely do not map 1:1 like the comment was indicating.
-
Lioncash authored
Avoids entangling the IPC buffer appending with the actual operation of converting the scaling values over. This also inserts the proper error handling for invalid scaling values.
-
Lioncash authored
This appears to only check if the scaling mode can actually be handled, rather than actually setting the scaling mode for the layer. This implements the same error handling performed on the passed in values.
-
bunnei authored
Return no application area when games try to open an application area
-
bunnei authored
Proper no message handling for AM::PopMessage
-
Lioncash authored
Within the actual service, it makes no distinguishing between docked and undocked modes. This will always return the constants values reporting 1280x720 as the dimensions.
-
- 04 Jan, 2019 8 commits
-
-
Zach Hilman authored
-
Zach Hilman authored
-
Mat M authored
Removed pulse event type
-
David Marcec authored
Pulse is considered a hack and nothing should be using it. We should completely remove it
-
bunnei authored
service/vi: Minor updates and corrections to the DisplayInfo struct
-
bunnei authored
Fixed botw deadlock due to incorrect event signal type
-
David Marcec authored
This will prompt CreateApplicationArea
-
David Marcec authored
When we have no messages, we should be returning an error code.
-
- 03 Jan, 2019 3 commits
-
-
Hexagon12 authored
Port citra-emu/citra#4412: "CONTRIBUTING.md: migrate to the wiki"
-
David Marcec authored
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
-
bunnei authored
service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
-