- 24 Oct, 2018 12 commits
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bunnei authored
aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() function
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bunnei authored
maxwell_3d/decoders: Remove unused variables
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bunnei authored
file_sys: Remove unused variables
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bunnei authored
logging/backend: Add missing services to the log filters
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Mat M authored
qt: Add UI to manage emulated user profiles
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Zach Hilman authored
Prevents bug where old username would remain if the new username was shorter in length.
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Lioncash authored
We can just call the function instead of duplicating the code here. This also prevents an unused function warning. We also don't need to take the lambda capture by reference. It's just a u64 value, so by value is fine here.
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Lioncash authored
Also gets rid of an unused variable.
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Lioncash authored
Just a few overlooked services.
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- 23 Oct, 2018 28 commits
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bunnei authored
Added break types to svcBreak
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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David authored
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
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bunnei authored
patch_manager: Add support for LayeredFS on DLC RomFS
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bunnei authored
CMakeLists: Use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
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bunnei authored
common: Remove memory_util.h/.cpp
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bunnei authored
kernel/process: Make the handle table per-process
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Lioncash authored
This was only ever used by the now-removed memory_util functions. Also, given we don't plan to support 32-bit architectures, this is just a leftover from citra at this point.
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Lioncash authored
Everything from here is completely unused and also written with the notion of supporting 32-bit architecture variants in mind. Given the Switch itself is on a 64-bit architecture, we won't be supporting 32-bit architectures. If we need specific allocation functions in the future, it's likely more worthwhile to new functions for that purpose.
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bunnei authored
Port citra-emu/citra#4336: "Only redefine some 64-bit file operation for MSVC"
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bunnei authored
gl_shader_decompiler: Implement VSETP
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bunnei authored
maxwell_dma: Silence compilation warnings
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bunnei authored
Implemented Alpha Test using Shader Emulation
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Weiyi Wang authored
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Weiyi Wang authored
MinGW provides POSIX functions
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David Marcec authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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David Marcec authored
There seems to be more such as type 1, and 2. Unsure what these currently are but when a game hits them we can investigate and add the rest
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