- 19 Jan, 2022 4 commits
-
-
Georg Lehmann authored
-
bunnei authored
Kernel Memory Updates (Part 3): Clear KMemoryManager pages & other fixes
-
bunnei authored
Xbox controller default name nit pick
-
bunnei authored
input_common: Reintroduce motion from mouse and use button names
-
- 18 Jan, 2022 2 commits
- 17 Jan, 2022 14 commits
-
-
bunnei authored
kernel: remove no-op code
-
Mai M authored
input_common: nitpick about SetHatButton usage
-
Mai M authored
input_common: fix copy-paste error
-
Mai M authored
hid: fix std::transform call
-
Mai M authored
hid: Correct assignment source for rotations
-
Valeri authored
Found by static analysis with PVS-Studio. Nobody seems to really know what was it doing there.
-
bunnei authored
Change default theme to Dark colorful
-
Valeri authored
-
Valeri authored
Found by static analysis with PVS-Studio.
-
Valeri authored
Found by static analysis with PVS-Studio.
-
Morph authored
Eliminates the usage of a magic number to indicate the default index of the themes array,
-
gidoly authored
-
Valeri authored
Found by static analysis with PVS-Studio
-
german77 authored
-
- 16 Jan, 2022 1 commit
-
-
ameerj authored
The new Nvidia drivers have a bug where the FastReplicateTo6 function produces a lookup into the REPLICATE_TO_8 table rather than the REPLICATE_TO_6 table. This seems to be an optimization gone wrong. Combining the logic of the FastReplicate functions seems to address the bug.
-
- 15 Jan, 2022 13 commits
-
-
gidoly authored
Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
-
bunnei authored
Change default name for playstation controllers
-
bunnei authored
hle: kernel: Fix service_threads access to be thread safe V2.
-
bunnei authored
- Heap pages should be zero'd. - Also explicitly passed along heap allocation option.
-
gidoly authored
Minor nitpick Code is from narr
-
bunnei authored
service/hid: Decrease motion update rate
-
bunnei authored
- This is used to terminate a thread asynchronously after it has been exited. - This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled. - Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior.
-
bunnei authored
-
bunnei authored
- This makes our implementations of these more closely match HOS.
-
bunnei authored
-
bunnei authored
- These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess.
-
bunnei authored
- When the emulator crashes to desktop below, we don't even get this captured in a log, making such issues harder to debug.
-
bunnei authored
- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock. - With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves. - Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
-
- 14 Jan, 2022 5 commits
-
-
Mai M authored
hle: kernel: Fix service_threads access to be thread safe.
-
Mai M authored
Kernel Memory Updates (Part 2): SetProcessMemoryPermission, update permissions, and other minor changes.
-
bunnei authored
- CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe. - Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed.
-
bunnei authored
yuzu: main: Increase the open file limit on Windows to 8192
-
bunnei authored
core/hid: Reduce gyro threshold even more
-
- 13 Jan, 2022 1 commit
-
-
Narr the Reg authored
Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
-