- 16 Nov, 2018 16 commits
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Lioncash authored
Similar to PR 1706, which cleans up the error codes for the filesystem code, but done for the kernel error codes. This removes the ErrCodes namespace and specifies the errors directly. This also fixes up any straggling lines of code that weren't using the named error codes where applicable.
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Mat M authored
Implement SetMemoryPermission
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bunnei authored
gl_rasterizer_chache: Minor cleanup
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bunnei authored
textures/decoders: Minor cleanup
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bunnei authored
game_list: Optimize game list refresh
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bunnei authored
gl_state: Amend compilation warnings
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bunnei authored
file_sys/errors: Clean up error code values
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bunnei authored
Added SetIsPalmaAllConnectable, SetPalmaBoostMode
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David Marcec authored
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
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Hexagon12 authored
Fixed switching operation modes when not running a game
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David Marcec authored
The service manager seems to be a nullptr before a game boots
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Lioncash authored
Rather than keeping around unused values, we can just introduce them as needed.
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Lioncash authored
There's no real point to keeping the separate enum around, especially given the name of the error code itself is supposed to document what the value actually represents.
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Lioncash authored
Keeps filesystem-related error codes in one spot.
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David authored
* Fixed priority switching edge case for handheld We accidently used controller index instead of npad id * Moved NPadIdToIndex
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bunnei authored
csrng: Use random integer distribution instead of raw engine
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- 15 Nov, 2018 9 commits
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Zach Hilman authored
Prevents returning the same value every single call.
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bunnei authored
kernel/thread: Deduplicate scheduler switching code
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bunnei authored
patch_manager: Add support for dumping uncompressed NSOs
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bunnei authored
service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
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Frederic Laing authored
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Frederic Laing authored
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bunnei authored
Improved GPU Caches lookup Speed
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bunnei authored
acc/profile_manager: Minor cleanup-related changes
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bunnei authored
service/acc: Correct error case within TrySelectUserWithoutInteraction()
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- 14 Nov, 2018 15 commits
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bunnei authored
yuzu/configure_system: Mark the entropy mask string as nontranslatable
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Lioncash authored
empty() in this case will always return false, since the returned container is a std::array. Instead, check if all given users are invalid before returning the error code.
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Lioncash authored
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Lioncash authored
Avoids relying on fmt always being indirectly included.
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bunnei authored
nfp: Correct erroneous sizeof expression within GetTagInfo()
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bunnei authored
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate
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bunnei authored
service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
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Lioncash authored
There's no need for translators to concern themselves with the validation mask used by the entry field.
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bunnei authored
common/string_util: Minor cleanup
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bunnei authored
svc: Use proper random entropy generation algorithm
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Lioncash authored
The previous expression would copy sizeof(size_t) amount of bytes (8 on a 64-bit platform) rather than the full 10 bytes comprising the uuid member. Given the source and destination types are the same, we can just use an assignment here instead.
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Lioncash authored
Based off RE, they both currently go through the same codepath with no difference in behavior.
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Lioncash authored
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Lioncash authored
When yuzu is compiled in release mode this function is unused, however, when compiled in debug mode, it's used within a LOG_TRACE statement. This prevents erroneous compilation warnings about an unused function (that isn't actually totally unused).
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Lioncash authored
The code in both places was the same verbatim, so we can extract it to a function to deduplicate the logic.
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