- 08 Nov, 2018 1 commit
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FernandoS27 authored
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- 07 Nov, 2018 4 commits
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FernandoS27 authored
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bunnei authored
memory_manager: Do not MapBufferEx over already in use memory.
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bunnei authored
Implement multi-target viewports and blending
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bunnei authored
gl_rasterizer: Update microprofile scopes.
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- 06 Nov, 2018 6 commits
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Markus Wick authored
They were missed, and Copy is very high in profile here. It doesn't block the GPU, but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
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Markus Wick authored
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Markus Wick authored
This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often.
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Markus Wick authored
This was created with the unfinished resampling PR in mind. As the resampling is now on the audio thread, we don't need to care about this here any more.
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bunnei authored
gl_resource_manager: Split implementations in .cpp file.
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Markus Wick authored
Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
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- 05 Nov, 2018 5 commits
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bunnei authored
Implement Cube Arrays
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bunnei authored
Fixed HID crash when launching more than 1 game & signaled styleset change event
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bunnei authored
logging: Add DebuggerBackend for logging to Visual Studio
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bunnei authored
qt: Add help option to open yuzu folder
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Rodolfo Bogado authored
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
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- 04 Nov, 2018 6 commits
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Rodolfo Bogado authored
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bunnei authored
Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
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Mat M authored
Fix quickstart link
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Mat M authored
Fix typo in BufferTransformFlags
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Dharmin K Shah authored
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Frederic Laing authored
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- 03 Nov, 2018 2 commits
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Zach Hilman authored
Opens a new file manager window at the UserDir.
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bunnei authored
Fixed incorrect hwopus assert
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- 02 Nov, 2018 2 commits
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David Marcec authored
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David Marcec authored
This should fix crashes when launching multiple games in yuzu
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- 01 Nov, 2018 14 commits
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FernandoS27 authored
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bunnei authored
configure_system: Contrain profile usernames to 32 characters
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bunnei authored
- This fixes rendering when changing areas in Super Mario Odyssey.
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bunnei authored
Improve OpenGL state handling
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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bunnei authored
Assert Control Flow Instructions using Control Codes
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bunnei authored
maxwell_3d: Restructure macro upload to use a single macro code memory.
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bunnei authored
- Fixes an issue where macros could be skipped. - Fixes rendering of distant objects in Super Mario Odyssey.
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bunnei authored
Port citra-emu/citra#4369: "compatdb: Use a seperate endpoint for testcase submission"
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bunnei authored
Assert Control Codes Generation on Shader Instructions
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bunnei authored
video_core: Move surface declarations out of gl_rasterizer_cache
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bunnei authored
service/usb: Update IPdSession's function table
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