- Aug 04, 2018
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Lioncash authoredThis amends cases where crashes can occur that were missed due to the odd way the previous code was set up (using 3DS memory regions that don't exist). 
 
- Aug 03, 2018
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bunnei authoredgl_shader_decompiler: Remove unused variable in GenerateDeclarations() 
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bunnei authoredcore/memory: Get rid of 3DS leftovers 
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bunnei authoredgl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function 
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Lioncash authoredThis variable was being incremented, but we were never actually using it. 
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Lioncash authoredThis function doesn't modify class state, so it can be made const. 
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Lioncash authoredRemoves leftover code from citra that isn't needed. 
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David authoredAdded ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851) 
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bunnei authoredsink_details: std::move std::function instances 
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bunnei authoredservice: Add migration services 
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bunnei authoredmath_util: Always initialize members of Rectangle 
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bunnei authoredvideo_core: Make global EmuWindow instance part of the base renderer … 
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bunnei authoredkernel: Move object class to its own source files 
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bunnei authoredkernel/thread: Minor changes 
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bunnei authoredinput_common: minor changes 
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bunnei authoredyuzu: Use Qt 5 signal/slots where applicable 
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bunnei authoredkernel/vm_manager: Minor changes 
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bunnei authoredvfs_vector: Minor changes 
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bunnei authoredgl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader() 
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Lioncash authoredMakes the signal/slot connections type-safe instead of string-based. 
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Lioncash authoredAvoids unnecessary atomic reference count increments and decrements 
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Lioncash authored
 
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- Aug 02, 2018
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bunnei authoredhw: Remove unused files 
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bunnei authoredgl_state: Make texture_units a std::array 
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bunnei authoredservice/ns: Add missing ns services 
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greggameplayer authored
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bunnei authoredservice: Add the psc services 
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Lioncash authored
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Lioncash authoredMakes our immutable state explicit. 
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Lioncash authoredThese two variables correspond to address ranges. 
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Lioncash authoredAvoids using a u32 to compare against a range of size_t, which can be a source of warnings. While we're at it, compress a std::tie into a structured binding. 
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Lioncash authoredThis function only reads the data being referenced, it doesn't modify it, so we can turn the reference into a const reference. 
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Lioncash authoredThis function isn't used outside of this translation unit, so we can make it internally linked. 
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Lioncash authoredThis wasn't being used for anything, so it can be removed. 
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Lioncash authoredThe lambda elements should be taken by const reference here, and we can move the virtual directory passed to ReplaceFileWithSubdirectory() 
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Lioncash authoredGets rid of the use of a raw C array. 
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Lioncash authoredgl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader() Avoids performing unnecessary copies of 65560 byte sized ShaderSetup instances, considering it's only used as part of lookup and not modified. Given the parameters were already const, it's likely taking these parameters by reference was intended but the ampersand was forgotten. 
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Lioncash authoredPrevents potentially using the members uninitialized. 
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Lioncash authoredNone of these files are used in any meaningful way. They're just leftovers from citra. Also has the benefit of getting rid of an unused global variable. 
 
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