- Feb 22, 2023
-
-
Narr the Reg authored
-
- Feb 20, 2023
-
-
liamwhite authored
Qt: Reintroduce scaling for touch input
-
- Feb 19, 2023
- Feb 18, 2023
- Feb 17, 2023
-
-
bunnei authored
Allow >1 cpu threads on video decoding, disable multi-frame decoding
-
Liam authored
-
Mai authored
yuzu: Write to config file on important config changes
-
Narr the Reg authored
-
Narr the Reg authored
-
- Feb 16, 2023
-
-
bunnei authored
Re-add the invalidate_texture_data_cache register
-
bunnei authored
[audio_core] Fix depop prepare
-
Narr the Reg authored
-
german77 authored
-
- Feb 15, 2023
-
-
liamwhite authored
general: rename CurrentProcess to ApplicationProcess
-
liamwhite authored
Fix consexpr value declaration usage
-
bunnei authored
service: remove deleted services
-
bunnei authored
Revert "main: Fix borderless fullscreen for high dpi scaled displays"
-
arades79 authored
Signed-off-by:
arades79 <scravers@protonmail.com>
-
- Feb 14, 2023
-
-
liamwhite authored
-
Kelebek1 authored
-
Kelebek1 authored
-
Liam authored
-
arades79 authored
Signed-off-by:
arades79 <scravers@protonmail.com>
-
arades79 authored
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency Signed-off-by:
arades79 <scravers@protonmail.com>
-
arades79 authored
Signed-off-by:
arades79 <scravers@protonmail.com>
-
arades79 authored
Signed-off-by:
arades79 <scravers@protonmail.com>
-
arades79 authored
Signed-off-by:
arades79 <scravers@protonmail.com>
-
liamwhite authored
[audio_core] Use different state offset for each biquad filter channel
-
liamwhite authored
main: Fix borderless fullscreen for high dpi scaled displays
-
Liam authored
-
- Feb 13, 2023
-
-
Kelebek1 authored
-
Liam authored
-
bunnei authored
settings: added missing graphical settings to RestoreGlobalState()
-
Morph authored
On Windows, a borderless window will be treated the same as exclusive fullscreen when the window geometry matches the physical dimensions of the screen. However, with High DPI scaling, when the devicePixelRatioF() is > 1, the borderless window apparently is not treated as exclusive fullscreen and functions correctly. One can verify and replicate this behavior by using a high resolution (4K) display, and switching between 100% and 200% scaling in Windows' display settings. At 100%, without the addition of 1, it is treated as exclusive fullscreen. At 200%, with or without the addition of 1, it is treated as borderless windowed. Therefore, we can use (read: abuse) this difference in behavior to fix this issue for those with higher resolution displays when the Qt scaling ratio is > 1. Should this behavior be changed in the future, please revisit this workaround.
-
- Feb 12, 2023