- 24 Jul, 2020 4 commits
- 22 Jul, 2020 2 commits
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LC authored
network: unbreak build on FreeBSD
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Jan Beich authored
src/core/network/network.cpp:112:28: error: use of undeclared identifier 'SHUT_RD' constexpr int SD_RECEIVE = SHUT_RD; ^ src/core/network/network.cpp:113:25: error: use of undeclared identifier 'SHUT_WR' constexpr int SD_SEND = SHUT_WR; ^ src/core/network/network.cpp:114:25: error: use of undeclared identifier 'SHUT_RDWR' constexpr int SD_BOTH = SHUT_RDWR; ^ src/core/network/network.cpp:120:37: error: unknown type name 'in_addr'; did you mean 'in_addr_t'? constexpr IPv4Address TranslateIPv4(in_addr addr) { ^~~~~~~ in_addr_t /usr/include/netdb.h:66:20: note: 'in_addr_t' declared here typedef __uint32_t in_addr_t; ^ src/core/network/network.cpp:121:27: error: member reference base type 'in_addr_t' (aka 'unsigned int') is not a structure or union const u32 bytes = addr.s_addr; ~~~~^~~~~~~ src/core/network/network.cpp:121:15: error: variables defined in a constexpr function must be initialized const u32 bytes = addr.s_addr; ^ src/core/network/network.cpp:126:10: error: incomplete result type 'sockaddr' in function definition sockaddr TranslateFromSockAddrIn(SockAddrIn input) { ^ /usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr' struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:127:5: error: unknown type name 'sockaddr_in'; did you mean 'sockaddr'? sockaddr_in result; ^~~~~~~~~~~ sockaddr /usr/include/netdb.h:142:9: note: 'sockaddr' declared here struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:127:17: error: variable has incomplete type 'sockaddr' sockaddr_in result; ^ /usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr' struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:131:29: error: use of undeclared identifier 'AF_INET' result.sin_family = AF_INET; ^ src/core/network/network.cpp:135:29: error: use of undeclared identifier 'AF_INET' result.sin_family = AF_INET; ^ src/core/network/network.cpp:139:23: error: use of undeclared identifier 'htons' result.sin_port = htons(input.portno); ^ src/core/network/network.cpp:143:14: error: variable has incomplete type 'sockaddr' sockaddr addr; ^ /usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr' struct sockaddr *ai_addr; /* binary address */ ^ src/core/network/network.cpp:156:1: error: unknown type name 'linger' linger MakeLinger(bool enable, u32 linger_value) { ^ src/core/network/network.cpp:157:5: error: unknown type name 'linger' linger value; ^ src/core/network/network.cpp:185:16: error: use of undeclared identifier 'AF_INET' return AF_INET; ^ src/core/network/network.cpp:195:16: error: use of undeclared identifier 'SOCK_STREAM' return SOCK_STREAM; ^ src/core/network/network.cpp:197:16: error: use of undeclared identifier 'SOCK_DGRAM' return SOCK_DGRAM; ^ src/core/network/network.cpp:207:16: error: use of undeclared identifier 'IPPROTO_TCP' return IPPROTO_TCP; ^ fatal error: too many errors emitted, stopping now [-ferror-limit=]
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- 21 Jul, 2020 8 commits
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Rodrigo Locatti authored
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
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Rodrigo Locatti authored
gl_arb_decompiler: Execute BAR even when inside control flow
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Rodrigo Locatti authored
decode/other: Implement S2R.LaneId
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David authored
core/network: Add network abstraction
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Lioncash authored
Silences several compiler warnings about unused variables.
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Lioncash authored
Removes const from some variables that are returned from functions, as this allows the move assignment/constructors to execute for them.
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bunnei authored
video_core: Fix, add and rename pixel formats
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bunnei authored
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
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- 20 Jul, 2020 1 commit
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Lioncash authored
We can make use of emplace()'s return value to determine whether or not we need to perform an increment. emplace() performs no insertion if an element already exist, so this can eliminate a find() call.
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- 19 Jul, 2020 3 commits
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ameerj authored
axes were very sensitive when mapping controls.
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ReinUsesLisp authored
This commit adds a network abstraction designed to implement bsd:s but at the same time work as a generic abstraction to implement any networking code we have to use from core. This is implemented on top of BSD sockets on Unix systems and winsock on Windows. The code is designed around winsocks having compatibility definitions to support both BSD and Windows sockets.
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Rodrigo Locatti authored
frontend: Improve wait tree readability for dark themes
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- 18 Jul, 2020 18 commits
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LC authored
alignment: unbreak build with Clang
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Jan Beich authored
In file included from src/core/hle/kernel/memory/page_table.cpp:5: src/./common/alignment.h:67:68: error: no member named 'align_val_t' in namespace 'std' return static_cast<T*>(::operator new (n * sizeof(T), std::align_val_t{Align})); ~~~~~^ src/./common/alignment.h:71:51: error: no member named 'align_val_t' in namespace 'std' ::operator delete (p, n * sizeof(T), std::align_val_t{Align}); ~~~~~^
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David Marcec authored
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David authored
[WIP] yuzu: Port translation support from Citra v2
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FearlessTobi authored
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FearlessTobi authored
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FearlessTobi authored
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
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David Marcec authored
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bunnei authored
core_timing: Make usage of nanoseconds more consistent in the interface
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bunnei authored
alignment: Simplify AlignmentAllocator implementation
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ReinUsesLisp authored
NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications to use what in Vulkan is known as physical pointers, this is basically C pointers. On GLASM these is exposed through the LOAD/STORE/ATOM instructions. Up until now, assembly shaders were using NV_shader_storage_buffer_object. These work fine, but have a (probably unintended) limitation that forces us to have the limit of a single stage for all shader stages. In contrast, with NV_shader_buffer_{load,store} we can pass GPU addresses to the shader through local parameters (GLASM equivalent uniform constants, or push constants on Vulkan). Local parameters have the advantage of being per stage, allowing us to generate code without worrying about binding overlaps.
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bunnei authored
filesystem: Create subdirectories prior to creating a file
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bunnei authored
video_core: Add asynchronous shader decompilation and compilation
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David Marcec authored
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bunnei authored
vulkan: Make use of designated initializers where applicable
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bunnei authored
mii/manager: Make use of designated initializers
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bunnei authored
vk_device: Fix build error on old MSVC versions
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bunnei authored
mii/manager: Resolve sign mismatch warnings
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- 17 Jul, 2020 4 commits
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ReinUsesLisp authored
Designated initializers on old MSVC versions fail to build when they take the address of a constant.
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bunnei authored
dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
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bunnei authored
fs: Fix RomFS building when zero byte files are present
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ameerj authored
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