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  1. Apr 28, 2020
    • ReinUsesLisp's avatar
      vk_rasterizer: Skip index buffer setup when vertices are zero · d6a24b4a
      ReinUsesLisp authored
      Xenoblade 2 invokes a draw call with zero vertices.
      This is likely due to indirect drawing (glDrawArraysIndirect).
      
      This causes a crash in the staging buffer pool when trying to create a
      buffer with a size of zero. To workaround this, skip index buffer setup
      entirely when the number of indices is zero.
      d6a24b4a
  2. Apr 27, 2020
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