- 09 Apr, 2021 13 commits
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bunnei authored
video_core: Avoid spin loops.
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bunnei authored
service: Update service function tables
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Morph authored
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bunnei authored
service: hid: Stub SetAnalogStickUseCenterClamp
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bunnei authored
kernel: Increase event and session counts
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- 08 Apr, 2021 6 commits
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bunnei authored
service: am: Update service function tables
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bunnei authored
service: Add a toggle for auto stub fallback
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bunnei authored
nvhost_nvdec_common: Avoid memcpy with null pointers
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bunnei authored
svc: Expand SVC tables
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Morph authored
- Used by eBASEBALLパワフルプロ野球2020
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bunnei authored
service: fs: Update service function tables
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- 07 Apr, 2021 21 commits
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bunnei authored
nvhost_ctrl_gpu: Avoid sending null pointer to memcpy
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bunnei authored
service: acc: Update service function tables
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Markus Wick authored
There is no need for a busy loop here. Let's just use a condition variable to save some power.
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Markus Wick authored
Else the fence might get submited out-of-order into the queue, which makes testing them pointless. Overhead should be tiny as the mutex is just moved from the queue to the writing code.
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Markus Wick authored
This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone. This should fix a race condition while removing the other subsystems while the GPU is still active.
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Markus Wick authored
It shall block until there is something to consume in the queue. And use it for the GPU emulation instead of the spin loop. This is only in booting the emulator, however in BOTW this is the case for about 1 second.
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bunnei authored
common: Move assert failure handling into a cpp file.
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bunnei authored
process_capability: Handle extended SVC range
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bunnei authored
service: audio: Update service function tables
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Morph authored
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