- Jul 24, 2018
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Lioncash authored
We don't need to keep calling the same function over and over again in a loop, especially when the behavior is slightly non-trivial. We can just keep a reference to the looked up location and do all the checking and assignments based off it instead.
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bunnei authored
arm_dynarmic: Make MakeJit() a const member function
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bunnei authored
core: Make converting constructors explicit where applicable
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bunnei authored
apm/interface: Remove redundant declaration of InstallInterfaces()
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bunnei authored
GPU: Implement texture format R32F.
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bunnei authored
mutex: Pass SharedPtr to GetHighestPriorityMutexWaitingThread() by reference
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bunnei authored
maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
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bunnei authored
maxwell_to_gl: Implement Texture::WrapMode::Border.
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bunnei authored
ipc_helpers: Make member variables of ResponseBuilder private
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bunnei authored
partition_filesystem: Use std::move where applicable
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bunnei authored
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bunnei authored
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Subv authored
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Lioncash authored
This functions doesn't modify instance state, so it can be a made a const member function.
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Lioncash authored
Avoids unwanted implicit conversions. Thankfully, given the large amount of cleanup in past PRs, only this tiny amount is left over to cover.
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bunnei authored
gl_rasterizer_cache: Implement formats BGRA8_UNORM/RGBA32_FLOAT/RG32_FLOAT
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bunnei authored
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bunnei authored
gl_shader_decompiler: Correct return value of WriteTexsInstruction()
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Lioncash authored
This is already declared in apm/apm.h
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Lioncash authored
The pointed to thread's members are simply observed in this case, so we don't need to copy it here.
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bunnei authored
gl_shader_decompiler: Print instruction value in shader comments.
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bunnei authored
gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
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Zach Hilman authored
* Regression and Mode Fixes * Review Fixes * string_view correction * Add operator& for FileSys::Mode * Return std::string from SanitizePath * Farming Simulator Fix * Use != With mode operator&
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Lioncash authored
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Lioncash authored
This should be returning void, not a std::string
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Lioncash authored
These aren't used externally at all, so they can be made private.
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bunnei authored
gl_shader_decompiler: Implement shader instruction TLDS.
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bunnei authored
exclusive_monitor: Use consistent type alias for u64
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bunnei authored
loader: Minor cleanup
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bunnei authored
linker: Remove unused parameter from WriteRelocations()
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bunnei authored
loader/nro: Minor changes
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bunnei authored
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bunnei authored
gl_shader_decompiler: Simplify GetCommonDeclarations()
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bunnei authored
vi: Minor changes
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bunnei authored
hle: Remove unused config_mem and shared_page source files
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
 
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