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  1. Mar 12, 2020
    • ReinUsesLisp's avatar
      texture_cache/surface_params: Force depth=1 on 2D textures · daae6a32
      ReinUsesLisp authored
      Sometimes games will sample a 2D array TIC with a 2D access in the
      shader. This causes bad interactions with the rest of the texture cache.
      To emulate what the game wants to do, force a depth=1 on 2D textures
      (not 2D arrays) and let the texture cache handle the rest.
      daae6a32
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