- 25 Nov, 2018 1 commit
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ReinUsesLisp authored
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- 24 Nov, 2018 11 commits
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bunnei authored
sm: Implement RegisterService and UnregisterService
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bunnei authored
filesystem: Clear registered union paths on factory creation
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bunnei authored
Update OpenGL's backend version from 3.3 to 4.3
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bunnei authored
Add support for clear_flags register
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bunnei authored
GDBStub Improvements
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bunnei authored
Report resolution scaling support for vi and am
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bunnei authored
patch_manager: Add support for applying LayeredFS patches to ExeFS
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bunnei authored
gl_shader_decompiler: Rename cc to condition code and name internal flags
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Rodolfo Bogado authored
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bunnei authored
shader_cache: Only lock covered instructions.
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bunnei authored
software_keyboard: Minor changes
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- 23 Nov, 2018 7 commits
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bunnei authored
applets: Add StubApplet and use it as fallback when AppletId is not implemented
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bunnei authored
core: Relocate CPU core management to its own class
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bunnei authored
common/thread: Minor cleanup
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Hexagon12 authored
* Added predicate comparison LessEqualWithNan * oops * Clang fix
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bunnei authored
gl_shader_decompiler: Fix register overwriting on texture calls
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bunnei authored
Properly Implemented TXQ Instruction
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bunnei authored
nvhost_ctrl_gpu: Implement IoctlGetGpuTime.
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- 22 Nov, 2018 21 commits
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Zach Hilman authored
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ReinUsesLisp authored
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Mat M authored
debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
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Zach Hilman authored
Prevents memory exceptions when the debug pad is enabled.
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bunnei authored
maxwell_3d: Implement alternate blend equations.
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bunnei authored
audout_u: Add support for multiple IAudioOut streams.
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bunnei authored
macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
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Lioncash authored
Keeps the CPU-specific behavior from being spread throughout the main System class. This will also act as the home to contain member functions that perform operations on all cores. The reason for this being that the following pattern is sort of prevalent throughout sections of the codebase: If clearing the instruction cache for all 4 cores is necessary: Core::System::GetInstance().ArmInterface(0).ClearInstructionCache(); Core::System::GetInstance().ArmInterface(1).ClearInstructionCache(); Core::System::GetInstance().ArmInterface(2).ClearInstructionCache(); Core::System::GetInstance().ArmInterface(3).ClearInstructionCache(); This is kind of... well, silly to copy around whenever it's needed. especially when it can be reduced down to a single line. This change also puts the basics in place to begin "ungrafting" all of the forwarding member functions from the System class that are used to access CPU state or invoke CPU-specific behavior. As such, this change itself makes no changes to the direct external interface of System. This will be covered by another changeset.
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bunnei authored
- Used by Undertale.
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bunnei authored
- Used by Undertale.
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bunnei authored
- Used by Undertale.
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Lioncash authored
This is inconsistent with our coding style.
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bunnei authored
Implemented Fast Layered Copy
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bunnei authored
common: Remove bit_set.h
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bunnei authored
kernel/handle_table: Minor changes
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Lioncash authored
While admirable as a means to ensure immutability, this has the unfortunate downside of making the class non-movable. std::move cannot actually perform a move operation if the provided operand has const data members (std::move acts as an operation to "slide" resources out of an object instance). Given Barrier contains move-only types such as std::mutex, this can lead to confusing error messages if an object ever contained a Barrier instance and said object was attempted to be moved.
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Lioncash authored
Simplifies the constructor interfaces for Barrier and Event classes.
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Lioncash authored
Keeps the non-member interface in one spot instead of split into two places, making it nicer to locate functions.
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Lioncash authored
This is also unused and superceded by standard functionality. The standard library provides std::this_thread::sleep_for(), which provides a much more flexible interface, as different time units can be used with it.
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Lioncash authored
This is an old function that's no longer necessary. C++11 introduced proper threading support to the language and a thread ID can be retrieved via std::this_thread::get_id() if it's ever needed.
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Lioncash authored
This is an analog of BitSet from Dolphin that was introduced to allow iterating over a set of bits. Given it's currently unused, and given that std::bitset exists, we can remove this. If it's ever needed in the future it can be brought back.
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