- 12 Oct, 2022 5 commits
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bunnei authored
Revert "vulkan: automatically use larger staging buffer sizes when possible"
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bunnei authored
core_timing: use high-precision sleeps on non-Windows targets
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bunnei authored
video_core: don't block rendering on screenshots
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bunnei authored
yuzu: Add 16:10 aspect ratio
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bunnei authored
syncpoint_manager: ensure handle is removable before removing
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- 11 Oct, 2022 1 commit
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liamwhite authored
[video_core] Fix stencil mask registers
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- 10 Oct, 2022 4 commits
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Liam authored
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liamwhite authored
ci/windows: Revert to using GCC for MinGW builds
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Kelebek1 authored
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Narr the Reg authored
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- 09 Oct, 2022 4 commits
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lat9nq authored
Using MinGW in the future may not be ideal as it does not work very well with crash dumps (#8682). Switch back to GCC on MinGW. This also gives CI a way to check GCC 12 (as of writing, or whatever version of mingw-gcc Arch happens to be shipping on a given week).
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liamwhite authored
input_common: have an unique vector in callback status
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german77 authored
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Fernando S authored
[video_core] Update 3D registers
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- 08 Oct, 2022 6 commits
- 07 Oct, 2022 8 commits
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liamwhite authored
Qt: work around Qt5's font choice for Chinese (in Windows)
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Liam authored
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Morph authored
The graphics API setting should not be changed when a game is running.
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Narr the Reg authored
nfp_types: silence -Wtype-limits
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Kelebek1 authored
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Liam authored
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liamwhite authored
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bunnei authored
program_metadata: Avoid reference binding to misaligned address
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- 06 Oct, 2022 12 commits
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bunnei authored
build(room): simplify yuzu-room installation
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Fernando S authored
Project yuzu Fried Chicken (Y.F.C.) Part 1
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Byte authored
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Liam authored
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Fernando Sahmkow authored
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Liam authored
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Liam authored
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Morph authored
Fixes frametime reporting
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Morph authored
Avoids conflicting with the va_start macro
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Morph authored
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Morph authored
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Fernando Sahmkow authored
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