- 04 Nov, 2022 3 commits
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bunnei authored
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bunnei authored
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Fernando S authored
vk_blit_screen: recreate swapchain images on guest format change
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- 03 Nov, 2022 3 commits
- 02 Nov, 2022 4 commits
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bunnei authored
- These APIs are used to capture the opened users and allow that state to be persisted across processes. - They are not intended to just return the system opened users, that is what ListOpenUsers is for. - Fixes the launch hang with Bayonetta 3.
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bunnei authored
remove unnecessary sepator in file menu (main.ui)
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Ludovic authored
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Kyle Kienapfel authored
I'm not sure if GillianMC and I can claim that yuzu is first emulator translated to Ukrainian until the language files are used in builds.
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- 01 Nov, 2022 1 commit
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liamwhite authored
vk_scheduler: Remove recorded_counts
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- 31 Oct, 2022 3 commits
- 30 Oct, 2022 11 commits
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Fernando S authored
k_thread: fix single core
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Liam authored
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Fernando Sahmkow authored
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Liam authored
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Morph authored
kernel: reinitialize after dram layout change
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Liam authored
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liamwhite authored
UI: Add option to hide the compatibility list
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bunnei authored
service: am: Stub SetRecordVolumeMuted
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german77 authored
Used by bayonetta 3
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bunnei authored
k_server_session: fix crashes
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Liam authored
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- 29 Oct, 2022 2 commits
- 28 Oct, 2022 3 commits
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bunnei authored
video_core: Catch vulkan clear op not all channel need clear
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Robin Kertels authored
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liamwhite authored
arm_interface: curb infinite recursion in stacktrace generation
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- 27 Oct, 2022 7 commits
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Liam authored
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bunnei authored
file_sys: Priority display of game titles in the current language
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bunnei authored
Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"
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Liam authored
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Liam authored
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liamwhite authored
audio_in/out_system: Pass Initialize members by value where applicable
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FengChen authored
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- 26 Oct, 2022 3 commits
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bunnei authored
kernel: refactor dummy thread wakeups
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Lioncash authored
applet_resource_user_id isn't actually modified and is just assigned to a member variable, so this doesn't need to be a mutable reference. Similarly, the device name itself isn't modified and is only moved. We pass by value here, since we can still perform the move, but eliminate a sneaky set of calls that can unintentionally destroy the original string. Given how nested the calls are, it's good to get rid of this potential vector for a use-after-move bug.
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Mai authored
concepts: Use the std::contiguous_iterator concept
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