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  1. Aug 04, 2018
    • Lioncash's avatar
      gl_shader_manager: Amend sign differences in an assertion comparison in... · dde5dce7
      Lioncash authored
      gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
      
      Ensures both operands have the same sign in the comparison.
      
      While we're at it, we can get rid of the redundant casting of ub_size to
      an int. This type will always be trivial and alias a built-in type (not
      doing so would break backwards compatibility at a standard level).
      dde5dce7
  2. Aug 03, 2018
  3. Aug 02, 2018
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