- 16 Nov, 2021 40 commits
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ameerj authored
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ameerj authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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ameerj authored
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ameerj authored
Plus some code deduplication
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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Fernando Sahmkow authored
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ameerj authored
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
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ameerj authored
Fixes screenshots at non integer scaling
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ameerj authored
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down. Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
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ameerj authored
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ameerj authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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ameerj authored
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ameerj authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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ameerj authored
Fixes scaling in Super Mario Party
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ameerj authored
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ReinUsesLisp authored
Thanks for everything!
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ameerj authored
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ameerj authored
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