- 25 Nov, 2020 11 commits
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Jan Beich authored
error: unknown warning option '-Werror=unused-but-set-parameter'; did you mean '-Werror=unused-parameter'? [-Werror,-Wunknown-warning-option] error: unknown warning option '-Werror=unused-but-set-variable'; did you mean '-Werror=unused-const-variable'? [-Werror,-Wunknown-warning-option]
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Rodrigo Locatti authored
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
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Rodrigo Locatti authored
renderer_vulkan: Implement alpha testing
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ameerj authored
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bunnei authored
configure_input_player: Use the NpadStyleSet to limit the available controllers shown
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bunnei authored
audren: Make use of nodiscard, rework downmixing, release all buffers
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bunnei authored
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
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ameerj authored
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
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ameerj authored
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ameerj authored
Used by various textures in many titles, e.g. SSBU menu.
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bunnei authored
Allow to dial any angle with digital joystick
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- 24 Nov, 2020 14 commits
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bunnei authored
core: Refactor loader and implement ExecuteProgram
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bunnei authored
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bunnei authored
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bunnei authored
- This is used by Super Mario 3D All-Stars.
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bunnei authored
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bunnei authored
* hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
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Rodrigo Locatti authored
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
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Rodrigo Locatti authored
core: Make use of [[nodiscard]] with the System class
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Rodrigo Locatti authored
svc: Remove unnecessary [[maybe_unused]] tag
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bunnei authored
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bunnei authored
input_common: Add more missing [[maybe_unused]] from #4927.
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bunnei authored
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bunnei authored
Fixes build break due to #4927
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bunnei authored
input_common: Treat warnings as errors
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- 23 Nov, 2020 4 commits
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comex authored
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread in sync-GPU mode) when swapping buffers. It had three implementations: - In GRenderWindow, it didn't actually poll events, just set a flag and emit a signal to indicate that a frame was displayed. - In EmuWindow_SDL2_Hide, it did nothing. - In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong because SDL_PollEvents is supposed to be called on the thread that set up video - in this case, the main thread, which was sleeping in a busyloop (regardless of whether sync-GPU was enabled). On macOS this causes a crash. To fix this: - Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a default implementation that does nothing. - In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have the main thread call SDL_WaitEvent in a loop.
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bunnei authored
logging/settings: Increase maximum log size to 100 MB and add extended logging option
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Lioncash authored
The parameter is used in this function, so this suppression isn't necessary.
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bunnei authored
CI: move refreshenv to the configure step
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- 22 Nov, 2020 4 commits
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liushuyu authored
... so that cmake can find the Vulkan SDK binaries
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Lioncash authored
Migrates over warnings as errors for input common to match how the common library treats warnings as errors.
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bunnei authored
patch_manager: Remove usages of the global system instance
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Morph authored
gl_rasterizer: Make floating-point literal a float
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- 21 Nov, 2020 7 commits
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bunnei authored
async_shaders: std::move data within QueueVulkanShader()
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Rodrigo Locatti authored
ci: install Vulkan SDK in MSVC build
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bunnei authored
core: Make nvservices more standardized
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liushuyu authored
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Morph authored
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Morph authored
This will reduce the likelihood of an invalid controller type to be set within a game
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LC authored
gl_rasterizer: Remove warning of untested alpha test
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