- 26 Sep, 2020 5 commits
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Rodrigo Locatti authored
vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
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bunnei authored
shader/registry: Make use of designated initializers where applicable
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bunnei authored
vk_command_pool: Add missing header guard
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bunnei authored
audio_core: Remove unnecessary inclusions
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bunnei authored
behavior_info: Fix typo Renerer -> Renderer
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- 25 Sep, 2020 9 commits
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lat9nq authored
The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
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Lioncash authored
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Lioncash authored
Same behavior, but removes header dependencies where they don't need to be.
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Lioncash authored
Allows the implementation details to be changed without recompiling any files that include this header.
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Lioncash authored
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Lioncash authored
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LC authored
service: Restore "unused" function
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Lioncash authored
Turns out this function is actually used, but within a trace log.
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bunnei authored
arithmetic_integer_immediate: Make use of std::move where applicable
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- 24 Sep, 2020 3 commits
- 23 Sep, 2020 15 commits
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bunnei authored
Add automap feature for GC adapter
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Lioncash authored
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Lioncash authored
Using statements already make these unnecessary.
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Rodrigo Locatti authored
memory: Resolve a -Wdocumentation warning
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Rodrigo Locatti authored
install_dialog: Remove unused function prototype
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Rodrigo Locatti authored
game_list: Eliminate redundant argument copies
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Lioncash authored
Same behavior, less repetition.
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Lioncash authored
memory doesn't exist as a parameter any more.
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Lioncash authored
Allows the compiler to warn against cases where the return value isn't used (which would be a bug).
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Lioncash authored
This function doesn't have an implementation, so it can be removed to prevent others from unintentionally using it.
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Lioncash authored
Makes the naming consistent with the rest of the functions that are present.
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Lioncash authored
Several functions can be taken by const reference to avoid copies
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Rodrigo Locatti authored
control_flow: Make use of std::move in InsertBranch()
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Lioncash authored
Places data structures where they'll eventually be moved to to avoid needing to even move them in the first place.
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Lioncash authored
Avoids unnecessary atomic increments and decrements.
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- 22 Sep, 2020 4 commits
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Rodrigo Locatti authored
General: Make use of std::nullopt where applicable
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Lioncash authored
Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals.
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bunnei authored
ips_layer: Eliminate a redundant copy in Parse()
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Lioncash authored
Prevents unnecessary copying of the line being parsed.
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- 21 Sep, 2020 3 commits
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bunnei authored
submission_package: Account for multi-content NSPs
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Morph authored
This is used in multiple games such as: - Clubhouse Games: 51 Worldwide Classics - Grandia HD Collection - XCOM 2 Collection - Baldur's Gate 1/2 - Dr Kawashima's Brain Training - Super Mario 3D All-Stars
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Rodrigo Locatti authored
renderer_opengl: Remove emulated mailbox presentation
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- 20 Sep, 2020 1 commit
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bunnei authored
hid: Implement Get/SetNpadHandheldActivationMode
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