- 25 Jul, 2021 1 commit
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Fernando Sahmkow authored
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- 24 Jul, 2021 2 commits
- 22 Jul, 2021 3 commits
- 21 Jul, 2021 20 commits
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lat9nq authored
Reverts 48259de0c1a6a1aca77eec31cb8aca5ca2b680dd to the previous hierarchy and fixes the resolution issue with this fullscreen mode. yuzu-cmd will now read the fullscreen_mode setting and use it appropriately.
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bunnei authored
- We're currently timing out with builds exceeding 60M. This doubles the timeout to 120M.
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san authored
* emu_window_sdl2_vk: Use the generated SDL config On Linux, due to the way we include SDL2 as a submodule, it makes it difficult for us to specify which SDL_config.h we intended to include. Before, CMake would default to the dummy one included with SDL and ignore the generated one. This tells CMake to use the generated one. In addition, we define USING_GENERATED_CONFIG_H to throw an error in case the dummy config is used by accident. Fixes Vulkan not working on Linux yuzu-cmd. * emu_window_sdl2_vk: Specify the window manager if it should be supported The original language "not implemented" is wrong if the implementation exists but is not compiled. This causes a bit of a debugging headache when it goes wrong. Log it if the window manager is known before exiting. * sdl_impl, emu_window: Remove clang ignore Fixed upstream by libsdl-org/SDL@25fc40b0bd44c484051064bc6b945ea9943f88dd * Enable fullscreen support for Vulkan on yuzu-cmd Hooked up the existing SDL2 logic for fullscreen support in the Vulkan window of yuzu-cmd. * Change fullscreen logic to attempt desktop resolution first on yuzu-cmd Changed the order in which we attempt to switch to fullscreen. First try desktop resolution first, if it fails fall back to streched fullscreen using windowed resolution. Co-authored-by: lat9nq <22451773+lat9nq@users.noreply.github.com> Co-authored-by: san <san+gitkraken@smederijmerlijn.nl>
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bunnei authored
applet_controller: Add preliminary support for version 8
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bunnei authored
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bunnei authored
- ExitProcess is not actually implemented either way, and this needs more work before we implement.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Since we do not implement multiprocess right now, this should not be a crashing assert.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
input_common: Support SDL toggle buttons
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- 20 Jul, 2021 14 commits
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ReinUsesLisp authored
Avoids reading out of bounds from the stack.
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ReinUsesLisp authored
Use existing helper functions and avoid looping when only one buffer has to be active.
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bunnei authored
DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
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bunnei authored
bootmanager: Create a dummy render widget
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Fernando S authored
gl_texture_cache: Workaround slow PBO downloads on radeonsi
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Morph authored
uuid: Directly compare UUID instead of checking per element
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ReinUsesLisp authored
Silences performance warnings generated from validation layers on each frame.
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ReinUsesLisp authored
There's an optimization bug on non-git mesa versions where not specifying GL_CLIENT_STORAGE_BIT causes very slow reads on the CPU side. Add this bit for all vendors.
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Chloe Marcec authored
We can now update this for C++20
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Fernando S authored
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Nicolas Jallamion authored
- value return can be different 0, is not error is normal, error is only -1.
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Morph authored
Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
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Morph authored
This ensures that Qt positions the render window at the correct position on initializing the respective render backends.
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Feng Chen authored
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
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