- Mar 21, 2020
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bunnei authoredinput_common/udp: Fix Linux build by using a backwards compatible way of error checking 
 
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- Mar 20, 2020
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bunnei authoredbcat: Disable Boxcat backend by default 
 
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- Mar 19, 2020
- Mar 18, 2020
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bunnei authoredtime_zone_content_manager: Fix out of bounds read 
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authoredThere were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address. 
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Mat M authoredastc/input_common: Fix clang build issues 
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ReinUsesLisp authored
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ReinUsesLisp authored
 
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- Mar 17, 2020
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Mat M authoredDirtyFlags: relax need to set render_targets as dirty 
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Mat M authoredastc: General changes and optimizations 
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Mat M authoredvk_rasterizer: Implement scissor clears and layered clears 
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Mat M authoredmaxwell_to_vk: Implement RG32 and RGB32 integer vertex formats 
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FearlessTobi authored
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bunnei authoredgl_shader_decompiler: Add layer component to texelFetch 
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FearlessTobi authoredThis commit disables the Boxcat backend by default for new users of yuzu. There's several reasons as to why this is done: 1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them 2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging 3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default. For users who are eager to use the extra features provided by it, they can still just turn it on in the settings. 
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FearlessTobi authoredShould fix https://github.com/yuzu-emu/yuzu/issues/3487. error_code::failed is a function which has been introduced in Boost 1.69. This version of boost hasn't landed in most major distros yet. 
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bunnei authoredrenderer_opengl: Detect Nvidia Nsight as a debugging tool 
 
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- Mar 16, 2020
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ReinUsesLisp authored
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ReinUsesLisp authoredUse getenv to detect Nsight. 
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Rodrigo Locatti authoredvk_rasterizer: Fix vertex range assert 
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Rodrigo Locatti authoredvideo_core: Implement RGBA16_SNORM 
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Rodrigo Locatti authoredshader_decode: Reimplement BFE instructions 
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Rodrigo Locatti authoredmaxwell_to_vk: add vertex format eA2B10G10R10UnormPack32 
 
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- Mar 15, 2020
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Rodrigo Locatti authoredrenderer_opengl: Keep frames synchronized when using a GPU debugger. 
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ReinUsesLisp authored
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Rodrigo Locatti authoredvk_shader_decompiler: fix linux build 
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ReinUsesLisp authored
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makigumo authored
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ReinUsesLisp authoredEnd can be equal to start in CalculateVertexArraysSize. This is quite common when the vertex size is zero. 
 
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