- 08 Jan, 2022 1 commit
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german77 authored
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- 06 Jan, 2022 4 commits
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Fernando S authored
video_core/memory_manager: Fixes for sparse memory management
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Mai M authored
externals/dynarmic: update to the latest revision
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liushuyu authored
... to resolve compilation errors with fmt 8.1
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bunnei authored
configure_per_game: Initialize tabs after loading custom configuration
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- 05 Jan, 2022 7 commits
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Mai M authored
glsl: Remove unreachable return
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Mai M authored
Update translations (2022-01-05)
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The yuzu Community authored
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lat9nq authored
Changes tab initialization to happen after the configuration is loaded, which means that it no longer happens as member initializers in the ConfigurePerGame constructor. Removes the cluster of ??_tab->SetConfiguration's that I added earlier to get around this issue initially. Fixes a regression in #6774
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Narr the Reg authored
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Narr the Reg authored
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bunnei authored
Add support for linking against system Opus
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- 04 Jan, 2022 7 commits
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bunnei authored
core:hle:service:nvflinger Implement few type in bufferqueue query method
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Fernando S authored
gpu: Add shut down method to synchronize threads before destruction
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bunnei authored
ShaderDecompiler: Add a debug option to dump the game's shaders.
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ameerj authored
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Fernando Sahmkow authored
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bunnei authored
gpu: Use std::stop_token in WaitFence for VSync thread
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- 03 Jan, 2022 5 commits
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bunnei authored
core/hid: Add fallback to fullkey controllers
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bunnei authored
yuzu: Fix UI elements not updating correctly
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bunnei authored
controller_applet: Only populate supported controllers
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ameerj authored
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
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Fernando S authored
core: hle: kernel: Implement thread pinning.
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- 02 Jan, 2022 4 commits
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Fernando S authored
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
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Fernando S authored
shaders: Add fixes for NVIDIA drivers 495+
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german77 authored
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german77 authored
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- 01 Jan, 2022 3 commits
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german77 authored
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Fernando S authored
texture_cache/util: Fix s32 overflow when resolving overlaps
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ameerj authored
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- 31 Dec, 2021 5 commits
- 30 Dec, 2021 4 commits
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bunnei authored
- We largely had the mechanics in place for thread pinning, this change hooks these up. - Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp.
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german77 authored
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bunnei authored
core: hle: kernel: Updated implementation of svcSetHeapSize.
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ameerj authored
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