- 22 May, 2021 1 commit
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german77 authored
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- 21 May, 2021 4 commits
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bunnei authored
gl_device: Intel: Disable texture view formats workaround on mesa
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bunnei authored
applets/swkbd: Send the correct text string on TextCheck::Confirm
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bunnei authored
hle_ipc: Add a getter for PID
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bunnei authored
configuration: Add CPU tab to game properties and slight per-game settings rework
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- 20 May, 2021 2 commits
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lat9nq authored
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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bunnei authored
parent_of_member: Make sign conversion explicit in OffsetOfImpl()
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- 19 May, 2021 4 commits
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bunnei authored
input_common: Sanitize motion data
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lat9nq authored
Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox variants of SetPerGameSetting into a template. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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Morph authored
Previously the text string for the inline software keyboard was being sent instead of the normal software keyboard, leading to empty text being sent all the time.
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bunnei authored
perf_stats: Rework FPS counter to be more accurate
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- 18 May, 2021 2 commits
- 17 May, 2021 8 commits
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bunnei authored
buffer_cache: Ensure null buffers cannot take the fast uniform bind path
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lat9nq authored
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Mat M authored
CMakeLists: Enforce C4715 on MSVC
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bunnei authored
configure_debug: FIx duplicate labels
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Morph authored
This is similar to -Werror=return-type
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Morph authored
Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
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bunnei authored
yuzu/main: Fix version info in logging and about dialog
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Morph authored
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- 16 May, 2021 19 commits
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bunnei authored
main: Prevent installing base titles into NAND
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Ameer J authored
ci: linux: Freeze AppImage binaries
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ameerj authored
Fixes a crash in New Pokemon Snap
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lat9nq authored
A regression was introduced on May 13 by linuxdeploy that causes file open dialogs to crash yuzu in the AppImage (likely this commit 1e28ee38fa174279defe70cdaadf2a552c80258c from linuxdeploy/linuxdeploy-desktopfile). Instead of downloading the latest version from each of the repos we use to build the AppImage, just download the ones hosted at yuzu-emu/ext-linux-bin, which are the same binaries we have been using, but verified to be working and won't update on us beyond our control. This can eventually be moved into the container itself to remove the need to download them at build time.
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bunnei authored
nvflinger: Create layers when they are queried but not found
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bunnei authored
core: Make variable shadowing a compile-time error
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bunnei authored
nifm, ssl: Fix incorrect response sizes
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Morph authored
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
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Morph authored
This is more concise and consistent with the rest of the codebase.
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Morph authored
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Morph authored
On Linux, build SDL2 from externals with HIDAPI support
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Lioncash authored
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
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bunnei authored
main: Add running title's version to window name on EA/mainline
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lat9nq authored
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as the accuracy options for Unsafe. Debug is not allowed here as a per-game CPU accuracy.
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bunnei authored
Various improvements to IPC and session management
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bunnei authored
texture_cache: Handle out of bound texture blits
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Morph authored
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Morph authored
input_common: Implement SDL motion
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lat9nq authored
Originally, every time we add a per-game setting, we'd have to guard for it when setting it on the global config, and use a specific function to do it for the per-game config. This moves the global check into the ApplyPerGameSetting function so that we can use it for changing both the global and per-game states. Less work for the programmer.
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