- 27 Oct, 2020 1 commit
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ameerj authored
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
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- 25 Oct, 2020 6 commits
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Rodrigo Locatti authored
controller: Convert led_patterns integer literals to bool literals
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Rodrigo Locatti authored
general: Use template deduction guides for lock_guard
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Lioncash authored
Same behavior, less code.
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Lioncash authored
'bool' isn't always guaranteed to be the same size as an int, so this can technically cause truncation warnings if we support other platforms.
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LC authored
applets/profile_select: Resolve a warning in exec()
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Morph authored
Resolves a warning where not all control paths return a value.
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- 24 Oct, 2020 1 commit
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bunnei authored
main/profile_select: Don't ask for profile when there's only one.
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- 23 Oct, 2020 3 commits
- 22 Oct, 2020 2 commits
- 21 Oct, 2020 7 commits
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Morph authored
It turns out that after a controller is disconnected, there is a chance that events from the previous controller are sent/processed after it has been disconnected. This causes the previously disconnected controller to reappear as connected due to GetSDLJoystickBySDLID() emplacing this controller back to the map. Fix this by only returning an SDLJoystick if and only if it exists in the map.
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bunnei authored
video_core: Conditially activate relevant compiler warnings
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Lioncash authored
Resolves the clang build issue in a more unintrusive way.
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LC authored
Revert "core: Fix clang build"
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bunnei authored
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Lioncash authored
These compiler flags aren't shared with clang, so specifying these flags unconditionally can lead to a bit of warning spam. While we're in the area, we can also enable -Wunused-but-set-parameter given this is almost always a bug.
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Lioncash authored
This slipped through the cracks due to another change being merged before the compiler flag changes.
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- 20 Oct, 2020 10 commits
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LC authored
gl_arb_decompiler: Implement robust buffer operations
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LC authored
core: Fix clang build
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bunnei authored
nifm: GetAppletInfo stub
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LC authored
configure_input_player: Fix modifier buttons
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bunnei authored
sdl_impl: Erase the SDLJoystick entry after removing a controller
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Morph authored
Fix them for real this time, now they finally work.
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ReinUsesLisp authored
This emulates the behavior we get on GLSL with regular SSBOs with a pointer + length pair. It aims to be consistent with the crashes we might get. Out of bounds stores are ignored. Atomics are ignored and return zero. Reads return zero.
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David Marcec authored
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David Marcec authored
Fixes crash for Catherine Full Body
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bunnei authored
kernel: Implement host thread register methods without locking
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- 19 Oct, 2020 3 commits
- 18 Oct, 2020 4 commits
- 17 Oct, 2020 3 commits
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Lioncash authored
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
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Lioncash authored
Previously, the lower bound wasn't being used and zero was being used as the lower bound every time this function was called. This affects the outcome of some of the randomized entries a little bit, for example, the lower-bound for beard and mustache flags was supposed to be 1, not 0. Aside from these cases, the bug didn't affect anything else.
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bunnei authored
service: bcat: Check client connection before interacting with socket.
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