- 17 Mar, 2021 2 commits
- 16 Mar, 2021 2 commits
- 15 Mar, 2021 1 commit
-
-
bunnei authored
system_archive: Update NgWord archive version
-
- 14 Mar, 2021 3 commits
- 13 Mar, 2021 3 commits
- 12 Mar, 2021 1 commit
-
-
bunnei authored
qt: Set DISPLAY env var when not present
-
- 11 Mar, 2021 1 commit
-
-
bunnei authored
Enable toggle buttons for keyboard and mouse
-
- 10 Mar, 2021 2 commits
-
-
Morph authored
CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments. Partially fixes Super Smash Bros. Ultimate's Spirit Board
-
Morph authored
Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
-
- 09 Mar, 2021 2 commits
-
-
Rodrigo Locatti authored
renderer_opengl: Use compute shaders to swizzle BGR textures on copy
-
bunnei authored
buffer_cache: Heuristically decide to skip cache on uniform buffers
-
- 08 Mar, 2021 4 commits
- 07 Mar, 2021 2 commits
- 06 Mar, 2021 9 commits
-
-
german77 authored
-
german authored
-
bunnei authored
- Avoids a memory leak, as taking a strong reference of the fiber here causes a circular reference. - Supersedes #6006 with a more narrow fix.
-
german authored
-
bunnei authored
hle: kernel: KThread: Rework dummy threads & fix memory leak.
-
bunnei authored
- Dummy threads are created on thread local storage for all host threads. - Fixes a leak by removing creation of fibers, which are not applicable here.
-
LC authored
CMakeLists: Add /utf-8 compile option for MSVC
-
bunnei authored
Revert "core: Switch to unique_ptr for usage of Common::Fiber."
-
bunnei authored
-
- 05 Mar, 2021 5 commits
-
-
bunnei authored
externals: Update mbedtls to 2.16.9
-
bunnei authored
core: Switch to unique_ptr for usage of Common::Fiber.
-
Morph authored
-
Morph authored
mbedtls 2.16 is the last version which has licensing for GPL 2.0. This updates mbedtls to our own fork of mbedtls 2.16
-
Morph authored
Ensures that the source and execution character sets are in UTF-8
-
- 04 Mar, 2021 3 commits
-
-
ameerj authored
In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats. This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
-
ameerj authored
OpenGL does not natively support BGR internal formats, which causes many BGR textures to render incorrectly, with Red and Blue channels swapped. This commit aims to address this by swizzling the blue and red channels on texture copies when a BGR format is encountered.
-
bunnei authored
vk_command_pool: Reduce the command pool size from 4096 to 4
-