- 10 Aug, 2020 9 commits
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ReinUsesLisp authored
There were two issues with block linear copies. First the swizzling was wrong and this commit reimplements them. The other issue was that these copies are generally used to download render targets from the GPU and yuzu was not downloading them from host GPU memory unless the extreme GPU accuracy setting was selected. This commit enables cached memory reads for all accuracy levels. - Fixes level thumbnails in Super Mario Maker 2.
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bunnei authored
cheat_engine: Make use of designated initializers
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bunnei authored
input_configuration: Add range logic for analog sticks
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ameerj authored
This PR is now only the Analog devices handling the range value defaulting at 100%
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ameerj authored
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Ameer authored
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Ameer authored
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Ameer authored
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bunnei authored
kernel: Remove unused variables
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- 09 Aug, 2020 1 commit
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bunnei authored
vfs_vector: Make creation of array vfs files less verbose
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- 07 Aug, 2020 8 commits
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bunnei authored
game_list_worker: Do not clear entries when > 1 gamedir is present
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bunnei authored
am: Unstub SetScreenShotPermission
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bunnei authored
video_core: Remove redundant pixel format type
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bunnei authored
ci: Make use of clang-format 10.0
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David authored
common/concepts: Rename IsBaseOf to DerivedFrom
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Lioncash authored
This makes it more inline with its currently unavailable standardized analogue std::derived_from. While we're at it, we can also make the template match the requirements of the standardized variant as well.
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bunnei authored
partition_data_manager: Make data arrays constexpr
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bunnei authored
address_arbiter/scheduler: Resolve sign conversion warnings
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- 06 Aug, 2020 6 commits
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Lioncash authored
Same behavior, but makes the member being assigned obvious.
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Lioncash authored
Fills in some hashes that were previously unhandled.
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Lioncash authored
Previously the constructor for all of these would run at program startup, consuming time before the application can enter main(). This is also particularly dangerous, given the logging system wouldn't have been initialized properly yet, yet the program would use the logs to signify an error. To rectify this, we can replace the literals with constexpr functions that perform the conversion at compile-time, completely eliminating the runtime cost of initializing these arrays.
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bunnei authored
ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()
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bunnei authored
aes_util: Allow SetIV() to be non-allocating
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bunnei authored
logging/backend: Make use of designated initializers
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- 05 Aug, 2020 10 commits
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bunnei authored
buffer_queue: Make use of designated initializers/std::nullopt where applicable
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bunnei authored
CMakeLists: Resolve #4478
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Lioncash authored
Resolves a few compiler warnings.
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Lioncash authored
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Lioncash authored
Makes our type conversion explicit.
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bunnei authored
common/atomic_ops: Don't cast away volatile from pointers
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Lioncash authored
It's undefined behavior to use non-trivially copyable objects with std::memcpy, so we can add asserts to catch usages of these at compile-time.
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Lioncash authored
We can add a helper function to make creation of these files nicer. While we're at it, we can eliminate an unnecessary std::array copy in the constructor. This makes the overhead on some of these functions way less intensive, given some arrays were quite large. e.g. The timezone location names are 9633 bytes in size.
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bunnei authored
loader: Make IdentifyFile typesafe
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Morph authored
Previously the map of entries was being cleared while looping through each game directory, this resulted into all game directories except the last game dir to lose content metadata information. Fix this by clearing the entries only once.
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- 04 Aug, 2020 6 commits
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bunnei authored
time_zone_binary: Make use of designated initializers
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bunnei authored
vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
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bunnei authored
hle: nvdrv: Rewrite of GPU memory management.
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bunnei authored
CMakeLists: Update several libraries
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bunnei authored
renderer_opengl: Use 1/4 of all threads for async shader compilation
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bunnei authored
game_list_worker: Fix game list subdirectory scanning
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