- 20 Oct, 2023 6 commits
- 19 Oct, 2023 2 commits
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liamwhite authored
service: mii: Create random mii with name
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Narr the Reg authored
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- 18 Oct, 2023 4 commits
- 17 Oct, 2023 6 commits
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liamwhite authored
fsmitm_romfsbuild: avoid unnecessary copies of vfs pointers
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liamwhite authored
Small things
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liamwhite authored
video_core: Fix moltenvk crash on macos
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Fernando S authored
[crash fix]brings back the removed if statement in util.cpp and adds the num_level test to it like previous discontinued PR
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german77 authored
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Narr the Reg authored
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- 16 Oct, 2023 5 commits
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Squall-Leonhart authored
Removes unnecessary d32f to bgra shader and blit functions, update vk_texture_cache to use abgr shader for d32f to BGRA formats updates abgr to d32f shader to comply with hardware tests
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Squall Leonhart authored
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Squall Leonhart authored
Adds `convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),`
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liamwhite authored
host1x/codecs: enable CUDA on Linux
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liamwhite authored
input_common: udp: Avoid crash when trying to map motion before client is ready
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- 15 Oct, 2023 9 commits
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Squall Leonhart authored
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Squall Leonhart authored
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Squall-Leonhart authored
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Squall Leonhart authored
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Squall-Leonhart authored
adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
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Squall-Leonhart authored
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Squall-Leonhart authored
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Squall-Leonhart authored
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german77 authored
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- 14 Oct, 2023 8 commits
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Squall Leonhart authored
This resolves the out of bounds read/writes in the linear swizzler, it brings back the scaled TOTK Recall bug however, pending further work in the block size calculation. Recall is not glitched in the Dynamic FPS resolution mod to the degree that it is in the native yuzu scaler, this can be a workaround for the time being. The recall effect is constructed from multiple 320x180 texture slices, it breaking may have a similar origin to https://github.com/Ryujinx/Ryujinx/pull/5640 but it may also be connected to the other deficiencies identified in the Yuzu size calculations, such as no apparent implementation of slice testing for end of slce depth as opposed to full aligned size as implemented in https://github.com/Ryujinx/Ryujinx/pull/5220
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Valeri authored
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liamwhite authored
qt: add network components when using discord
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liamwhite authored
yuzu: Improve behavior when clicking on controller box in Control configuration
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liamwhite authored
audio: fix shutdown deadlock in audio renderer
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liamwhite authored
Implement vertex array first and subsequent draws
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liamwhite authored
Enable to use controller to close a game
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Kelebek1 authored
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