- 07 Apr, 2020 5 commits
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bunnei authored
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
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Rodrigo Locatti authored
shader: implement SULD.D bits32/64
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
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enler authored
* fix LayeredFS error when loading some games made with the Unity
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- 06 Apr, 2020 5 commits
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Fernando Sahmkow authored
video_core: Use native ASTC when available
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namkazy authored
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namkazy authored
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namkazy authored
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namkazy authored
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- 05 Apr, 2020 20 commits
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Fernando Sahmkow authored
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
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Fernando Sahmkow authored
gl_rasterizer: Mark cleared textures as dirty
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namkazy authored
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namkazy authored
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namkazy authored
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namkazy authored
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namkazy authored
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namkazy authored
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Nguyen Dac Nam authored
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namkazy authored
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namkazy authored
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namkazy authored
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namkazy authored
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namkazy authored
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namkazy authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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- 04 Apr, 2020 2 commits
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Zach Hilman authored
This updates to the latest available toolchain for MSVC builds.
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ReinUsesLisp authored
This reverts commit 41905ee4, reversing changes made to 35145bd5. It causes regressions in several games.
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- 03 Apr, 2020 2 commits
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bunnei authored
configuration: Reorder shoulder buttons
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Fernando Sahmkow authored
services: ldr: Fix MemoryState for read/write regions of NROs.
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- 02 Apr, 2020 4 commits
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bunnei authored
shader/memory: Silence no return value warning
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ReinUsesLisp authored
Silences a warning about control paths not all returning a value.
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Rodrigo Locatti authored
Refactor Context management (Fixes renderdoc on opengl issues)
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ReinUsesLisp authored
Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
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- 01 Apr, 2020 2 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
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