- 18 May, 2023 2 commits
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Matías Locatti authored
vulkan_device: Disable VK_KHR_push_descriptor on ANV
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lat9nq authored
Mesa commit ff91c5ca42bc80aa411cb3fd8f550aa6fdd16bdc breaks VK_KHR_push_descriptor usage on ANV drivers 22.3.0, so disable it and allow games to boot.
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- 17 May, 2023 1 commit
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bunnei authored
vulkan_common: disable depth clamp dynamic state for older radv
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- 16 May, 2023 2 commits
- 15 May, 2023 7 commits
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liamwhite authored
configure_graphics: Add option to enable compute pipelines for Intel proprietary
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liamwhite authored
Fix Tears of the Kingdom flickering clouds and depths geometry.
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liamwhite authored
Buffer Cache: Clear sync code.
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liamwhite authored
Fix missing pic_order_present_flag in h264 header
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liamwhite authored
input_common: Make amiibo scanning less demanding
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liamwhite authored
service: hid: Use span instead of vector reference
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german77 authored
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- 14 May, 2023 6 commits
- 13 May, 2023 3 commits
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Liam authored
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Fernando S authored
time: implement ContinuousAdjustmentTimePoint
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Fernando S authored
Correctly track render target index in the framebuffer for image aspects
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- 12 May, 2023 5 commits
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bunnei authored
fs: stub cache storage
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bunnei authored
nvnflinger: fix Parcel serialization
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Danila Malyutin authored
Fixes #9635
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Liam authored
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Kelebek1 authored
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- 11 May, 2023 11 commits
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Liam authored
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Kelebek1 authored
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liamwhite authored
Allow Fermi blit accelerate to work without images in cache
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liamwhite authored
Swap order of checking/setting region modifications in the buffer_cache
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liamwhite authored
renderer_vulkan: separate guest and host compute descriptor queues
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Kelebek1 authored
Allow Fermi blit accelerate to add src/dst to the cache if they don't exist already. Use ScratchBuffers in the software blit path.
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Fernando S authored
Update README.md to remove Skyline license exception.
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- 10 May, 2023 3 commits