- 03 Dec, 2018 7 commits
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bunnei authored
filesystem: De-globalize registered_cache_union
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bunnei authored
gl_shader_decompiler: Introduce a scoped object and style changes
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bunnei authored
kernel: Divide Event into ReadableEvent and WritableEvent
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bunnei authored
service/fsp_srv: Implement CleanDirectoryRecursively
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bunnei authored
service/audio/audout_u: Amend constructor initialization list order
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bunnei authored
Fixed crash with SetNpadMode
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Sebastian Valle authored
hle/service: Update function tables for erpt:c and usb's IClientEpSession
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- 02 Dec, 2018 11 commits
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Lioncash authored
Updates the function table for IClientEpSession based off information provided by SwitchBrew.
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Lioncash authored
Updates the function table according to information provided by SwitchBrew.
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David Marcec authored
fixed crash due to handheld
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Lioncash authored
Orders the constructor initializer list the same way the members of the class are declared. Prevents -Wreorder warnings
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bunnei authored
gl_rasterizer: Enable clip distances when set in register and in shader
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bunnei authored
gl_shader_manager: Update pipeline when programs have changed
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bunnei authored
video_core: Minor style changes
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bunnei authored
gl_rasterizer_cache: Fix several surface copy issues.
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Lioncash authored
We can just return a new instance of this when it's requested. This only ever holds pointers to the existing registed caches, so it's not a large object. Plus, this also gets rid of the need to keep around a separate member function just to properly clear out the union. Gets rid of one of five globals in the filesystem code.
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bunnei authored
UI: Remove border from Game List
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bunnei authored
Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
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- 01 Dec, 2018 3 commits
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Lioncash authored
A non-existent parameter was left in some formatting calls (the logging macro for which only does anything meaningful on debug builds)
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Lioncash authored
Ensures that read only indeed means read only.
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Lioncash authored
This is the same behavior-wise as DeleteDirectoryRecursively, with the only difference being that it doesn't delete the top level directory in the hierarchy, so given: root_dir/ - some_dir/ - File.txt - OtherFile.txt The end result is just: root_dir/
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- 30 Nov, 2018 7 commits
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Bartosz Kaszubowski authored
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Subv authored
Assert that it is not empty before using it in the DequeueBuffer wait callback.
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bunnei authored
service/set: Implement MakeLanguageCode
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Lioncash authored
This code was around prior to the introduction of PushEnum, so convert it over so we don't need to cast here.
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Lioncash authored
This function simply converts a given index into a language code.
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Lioncash authored
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bunnei authored
- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
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- 29 Nov, 2018 12 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Used to store ReadableEvents of all events on the system.
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Zach Hilman authored
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
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Zach Hilman authored
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bunnei authored
Uncheck automatically joycons docked when docked mode is enable
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bunnei authored
Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
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bunnei authored
- BlitSurface with different texture targets is inherently broken. - When target is the same, we can just use FastCopySurface. - Fixes rendering issues with Breath of the Wild.
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