- Aug 27, 2018
- 
- 
bunnei authoreddebug_utils: Minor individual interface changes 
- 
bunnei authoredPL:U Added SharedFonts loading via TTF 
- 
bunnei authoredhid: Move core include to cpp file 
- 
bunnei authoredcore: Remove always true conditionals in Load() 
- 
bunnei authoredset: Fixed GetAvailableLanguageCodes() to follow the max_entries 
 
- 
- Aug 26, 2018
- 
- 
tech4me authoredRightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078)) 0x88 = 17(languages) * 8 0x78 = 15(languages) * 8 GetAvailableLanguageCodes() can only support 15 languages. After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used. So GetAvailableLanguageCodes() will be caped at 15 languages. Reference: http://switchbrew.org/index.php/Settings_services 
 
- 
- Aug 25, 2018
- 
- 
bunnei authoredmaxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch() 
- 
bunnei authoredgl_rasterizer: Correct assertion condition in SyncLogicOpState() 
- 
Sebastian Valle authoredfilesystem: Fix typo in log message 
- 
Mat M authoredfile_sys: Add support for NAX archives 
- 
Zach Hilman authored
- 
Lioncash authoredQuite a bit of these aren't necessary directly within the debug_utils header and can be removed or included where actually necessary. 
- 
Lioncash authoredAvoids implicit conversions. 
- 
Lioncash authoredEnsures that all class members are initialized. 
 
- 
- Aug 24, 2018
- 
- 
Lioncash authoredThe start and finish events should likely not be right after one another like this, otherwise the batch will appear to complete immediately 
- 
Zach Hilman authoredqt: Add filename and title id to window title while running 
- 
Lioncash authoredThese conditions are always true, since the outer conditional already checks for these conditions. 
- 
Lioncash authoredThis isn't required to be in the header. Instead, directly include what this header needs and move it to the cpp file where it belongs. 
- 
Lioncash authoredPreviously the assert would always be hit, since it was the equivalent of: array == nullptr, which is never true. 
- 
bunnei authoredShaders: Added decodings for IADD3 instructions 
- 
Lioncash authored
 
- 
- Aug 23, 2018
- 
- 
Tobias authored* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" * Fix compilation 
- 
Zach Hilman authored
- 
Zach Hilman authoredThis is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto. 
- 
David authored* Added GetBootMode Used by homebrew * Added enum for GetBootMode 
- 
tech4me authored
- 
Zach Hilman authored
- 
David Marcec authored
- 
bunnei authoredgl_rasterizer_cache: Several improvements 
- 
bunnei authoredgl_rasterizer: Implement partial color clear, stencil clear, and stencil test. 
- 
Zach Hilman authored
- 
Zach Hilman authoredOn call to WriteKeyToFile, so that the autogenerated file can be written. 
- 
Zach Hilman authored
- 
Zach Hilman authored
- 
Zach Hilman authoredStored in a separate file than manual keys. 
- 
Zach Hilman authored
- 
Zach Hilman authoredShould make key gets marginally faster. 
- 
Zach Hilman authored
- 
Zach Hilman authored
- 
Zach Hilman authoredReturns the file before calling parser on it. 
 
-