- 09 Jun, 2021 3 commits
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lat9nq authored
Use XZ instead of gzip for packing. Should save about 10 MB.
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lat9nq authored
Removes the 7z from being package during CI, as only .tar.xz preserves information needed on Linux, and otherwise is just extremely redundant to package in addition to the .tar.xz. This affects Linux releases and PR-verify artifacts only. MSVC releases do not use this script to my knowledge.
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bunnei authored
configure_ui: Add translation context for file-scope strings
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- 08 Jun, 2021 8 commits
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bunnei authored
hle: kernel: Remove service thread manager and use weak_ptr.
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Lioncash authored
Allows for these strings to show up in the translation files.
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Mai M authored
yuzu qt: Start games from context menu
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bunnei authored
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bunnei authored
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bunnei authored
yuzu-cmd: Fix OpenGL rendering
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bunnei authored
- We no longer need to queue up service threads to be destroyed. - Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
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lat9nq authored
This connects the BootGame function to the context menu. In addition, there is an option to boot without using the custom configuration.
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- 07 Jun, 2021 5 commits
- 06 Jun, 2021 4 commits
- 05 Jun, 2021 7 commits
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Rodrigo Locatti authored
externals: Update dynarmic
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ReinUsesLisp authored
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Clément Gallet authored
Co-authored-by: Mai M. <mathew1800@gmail.com>
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Lioncash authored
The result code classes are used quite extensively throughout both the kernel and service HLE code. We can mark these member functions as [[nodiscard]] to prevent a few logic bugs from slipping through.
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bunnei authored
yuzu qt: Add settings reset button to general configuration
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Mai M authored
yuzu-cmd: Add touch_from_button in config file
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bunnei authored
- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject. - This results in race conditions with N sessions queuing requests to the same service interface. - Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
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- 04 Jun, 2021 5 commits
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Clément Gallet authored
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lat9nq authored
continue causes a memory leak in A Hat in Time.
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lat9nq authored
This is not a real fix, so assert here and continue before crashing.
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bunnei authored
settings: Disable controller preview if controller is not active
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bunnei authored
input_common: Analog button, use time based position
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- 03 Jun, 2021 7 commits
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Maide authored
Correct light theme loading The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
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Clément Gallet authored
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bunnei authored
game_list: Stop the columns resizing on NAND install
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bunnei authored
yuzu qt: Revert some usages of string_view
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bunnei authored
fsp-srv: Replace one last instance of RESULT_SUCCESS
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Morph authored
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Chloe authored
- Used by Mii Edit
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- 02 Jun, 2021 1 commit
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lat9nq authored
Causes a heap-use-after free reported by AddressSanitizer. This makes use of std::filesystem::path, but due to that we have to use their string() function which may not work for all characters.
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