- 03 Dec, 2018 2 commits
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Lioncash authored
This simply acts as a forwarding function for the Load() function, so this doesn't need to be directly exposed.
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Lioncash authored
Load() is already given the process instance as a parameter, so instead of coupling the class to the System class, we can just forward that parameter to LoadNro()
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- 02 Dec, 2018 6 commits
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bunnei authored
gl_rasterizer: Enable clip distances when set in register and in shader
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bunnei authored
gl_shader_manager: Update pipeline when programs have changed
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bunnei authored
video_core: Minor style changes
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bunnei authored
gl_rasterizer_cache: Fix several surface copy issues.
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bunnei authored
UI: Remove border from Game List
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bunnei authored
Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
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- 01 Dec, 2018 1 commit
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Lioncash authored
A non-existent parameter was left in some formatting calls (the logging macro for which only does anything meaningful on debug builds)
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- 30 Nov, 2018 7 commits
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Bartosz Kaszubowski authored
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Subv authored
Assert that it is not empty before using it in the DequeueBuffer wait callback.
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bunnei authored
service/set: Implement MakeLanguageCode
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Lioncash authored
This code was around prior to the introduction of PushEnum, so convert it over so we don't need to cast here.
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Lioncash authored
This function simply converts a given index into a language code.
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Lioncash authored
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bunnei authored
- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
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- 29 Nov, 2018 9 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
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bunnei authored
Uncheck automatically joycons docked when docked mode is enable
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bunnei authored
Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
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bunnei authored
- BlitSurface with different texture targets is inherently broken. - When target is the same, we can just use FastCopySurface. - Fixes rendering issues with Breath of the Wild.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 28 Nov, 2018 8 commits
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bunnei authored
Fix clip distance and viewport
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bunnei authored
Add Depth Clamp Support
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bunnei authored
npad: Use NPadIdToIndex to prevent invalid array access
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bunnei authored
gpu: Rewrite GPU command list processing with DmaPusher class.
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Zach Hilman authored
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bunnei authored
Texture decoder: Implemented Tile Width Spacing
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bunnei authored
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
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bunnei authored
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- 27 Nov, 2018 7 commits
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bunnei authored
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bunnei authored
yuzu/input: Minor changes
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bunnei authored
npad: Fix copy/paste error with LED position assignments
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Zach Hilman authored
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Lioncash authored
Prevents compiler warnings related to truncation when invoking the dialog. It's also extremely suspect to use a u8 value here instead of a more general type to begin with.
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Lioncash authored
This doesn't depend on any part of the private interface, so it can be made a non-member internal function.
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bunnei authored
profile_manager: Save and load ProfileData from disk
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