- Feb 13, 2016
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Yuri Kunde Schlesner authored
Thanks to @mailwl for the initial version of the stubs.
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- Feb 06, 2016
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bunnei authored
Fragment lighting support in the HW renderer
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- Feb 05, 2016
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Also implement D0 LUT enable.
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bunnei authored
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bunnei authored
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bunnei authored
- No functional difference.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
hwrasterizer: Use proper cached framebuffer addr/size
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Yuri Kunde Schlesner authored
backend: defaulted move constructor/assignment
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Lioncash authored
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- Feb 03, 2016
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tfarley authored
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bunnei authored
services: minor changes
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Mathew Maidment authored
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
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