- 23 Sep, 2020 1 commit
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Lioncash authored
Avoids unnecessary atomic increments and decrements.
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- 22 Sep, 2020 4 commits
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Rodrigo Locatti authored
General: Make use of std::nullopt where applicable
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Lioncash authored
Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals.
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bunnei authored
ips_layer: Eliminate a redundant copy in Parse()
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Lioncash authored
Prevents unnecessary copying of the line being parsed.
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- 21 Sep, 2020 2 commits
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bunnei authored
submission_package: Account for multi-content NSPs
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Rodrigo Locatti authored
renderer_opengl: Remove emulated mailbox presentation
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- 20 Sep, 2020 2 commits
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bunnei authored
hid: Implement Get/SetNpadHandheldActivationMode
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ReinUsesLisp authored
Emulated mailbox presentation was causing performance issues on Nvidia's OpenGL driver. Remove it.
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- 19 Sep, 2020 1 commit
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bunnei authored
Test: Decrease pad_update_ns
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- 18 Sep, 2020 10 commits
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Rodrigo Locatti authored
fermi_2d: Make use of designated initializers
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Lioncash authored
Same behavior, less repetition. We can also ensure all members of Config are initialized.
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Morph authored
- Used in Clubhouse Games: 51 Worldwide Classics
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David authored
configure_input_player: Fixes motion mapping using ConfigureButtonClick
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Morph authored
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bunnei authored
configure_input_player: Re-add "Clear" context menu option
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bunnei authored
am: Stub GetPreviousProgramIndex
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Morph authored
- Used in Super Mario 3D All-Stars
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Morph authored
The context menu was removed in Mjölnir Part 1 as part of the input rewrite as we were unaware of it's usage statistics. However, as this was the only way to clear the inputs of individual buttons, this PR will re-add it back in.
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Morph authored
Previously we assumed a submission package can only contain one Program NCA with a single TitleID. However, Super Mario 3D All-Stars contains four Program NCAs, each with their unique TitleIDs. This accounts for the existence of multi-content games such as this one. - Fixes booting Super Mario 3D All-Stars from the games list.
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- 17 Sep, 2020 20 commits
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Rodrigo Locatti authored
arm_dynarmic_cp15: Initialize member variables
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Rodrigo Locatti authored
service/sm: Eliminate dependency on the global system instance
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Rodrigo Locatti authored
service: Remove unused funcation
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Rodrigo Locatti authored
command_generator/nfp: Eliminate unnecessary copies
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Rodrigo Locatti authored
decoder/texture: Eliminate narrowing conversion in GetTldCode()
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Rodrigo Locatti authored
decode/image: Eliminate switch fallthrough in DecodeImage()
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bunnei authored
hid/configuration: Implement motion controls to HID
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Lioncash authored
Fortunately this didn't result in any issues, given the block that code was falling through to would immediately break.
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Lioncash authored
The assignment was previously truncating a u64 value to a bool.
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Lioncash authored
In a lot of cases, we can make use of const references rather than non-const references. While we're in the area we can silence some truncation and sign conversion warnings.
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Lioncash authored
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Lioncash authored
GetAmiiboBuffer() returns by const reference, so we can use a reference instead of taking the returned buffer by value.
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Lioncash authored
Ensures that the member variables are always initialized to a deterministic value on creation.
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bunnei authored
control_metadata: Resolve typo in Portuguese language name
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Lioncash authored
This isn't used anywhere, so this is a trivial fix.
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Lioncash authored
This is now completely unused, so it can be removed.
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Lioncash authored
We can check the end of the string first for null-termination, rather than the beginning of the string.
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Lioncash authored
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bunnei authored
gc_adapter: Disable MSVC nonstandard extension warning on libusb.h
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bunnei authored
video_core: Enforce -Werror=switch
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