- 07 Nov, 2018 2 commits
-
-
David Marcec authored
-
David Marcec authored
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
-
- 06 Nov, 2018 2 commits
-
-
bunnei authored
gl_resource_manager: Split implementations in .cpp file.
-
Markus Wick authored
Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
-
- 05 Nov, 2018 4 commits
- 04 Nov, 2018 5 commits
-
-
bunnei authored
Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
-
Mat M authored
Fix quickstart link
-
Mat M authored
Fix typo in BufferTransformFlags
-
Dharmin K Shah authored
-
Frederic Laing authored
-
- 03 Nov, 2018 2 commits
-
-
Zach Hilman authored
Opens a new file manager window at the UserDir.
-
bunnei authored
Fixed incorrect hwopus assert
-
- 02 Nov, 2018 2 commits
-
-
David Marcec authored
-
David Marcec authored
This should fix crashes when launching multiple games in yuzu
-
- 01 Nov, 2018 13 commits
-
-
FernandoS27 authored
-
bunnei authored
configure_system: Contrain profile usernames to 32 characters
-
bunnei authored
Improve OpenGL state handling
-
FernandoS27 authored
-
FernandoS27 authored
-
FernandoS27 authored
-
bunnei authored
Assert Control Flow Instructions using Control Codes
-
bunnei authored
maxwell_3d: Restructure macro upload to use a single macro code memory.
-
bunnei authored
- Fixes an issue where macros could be skipped. - Fixes rendering of distant objects in Super Mario Odyssey.
-
bunnei authored
Port citra-emu/citra#4369: "compatdb: Use a seperate endpoint for testcase submission"
-
bunnei authored
Assert Control Codes Generation on Shader Instructions
-
bunnei authored
video_core: Move surface declarations out of gl_rasterizer_cache
-
bunnei authored
service/usb: Update IPdSession's function table
-
- 31 Oct, 2018 2 commits
-
-
Lioncash authored
Previously, we would let a user enter an unbounded name and then silently truncate away characters that went over the 32-character limit. This is kind of bad from the UX point of view, because we're essentially not doing what the user intended in certain scenarios. Instead, we clamp it to 32 characters and make that visually apparent in the dialog box to provide a name for a user.
-
Rodolfo Bogado authored
-
- 30 Oct, 2018 8 commits
-
-
Lioncash authored
Updated based off information on SwitchBrew.
-
ReinUsesLisp authored
-
FernandoS27 authored
-
bunnei authored
general: Remove unused boost inclusions where applicable
-
bunnei authored
configure_system: Fix compiler warning
-
Lioncash authored
Cleans up unused includes and trims off some dependencies on externals.
-
Frederic L authored
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
-
bunnei authored
hle_ipc: Make GetDomainMessageHeader return a regular pointer
-