- 14 Jun, 2022 9 commits
- 13 Jun, 2022 5 commits
-
-
lat9nq authored
This seems to be unsupported in newer libstdc++ versions due to Flow::Block's base class being a non-literal type. It's not clear to me why this was permitted in earlier versions.
-
bunnei authored
CpuManager: simplify pausing
-
Morph authored
core/debugger: support operation in yuzu-cmd
-
Morph authored
core/debugger: allow remote connections
-
bunnei authored
kernel: fix KCodeMemory initialization
-
- 12 Jun, 2022 1 commit
-
-
Liam authored
-
- 11 Jun, 2022 12 commits
-
-
liamwhite authored
gdbstub_arch: Add missing virtual destructor
-
Lioncash authored
The class is used polymorphically, so it's undefined behavior to delete instances of GDBStubA64 and GDBStubA32 from the base class pointer.
-
Mai M authored
log the MSVC runtime version when running on MSVC build
-
Mai M authored
deprecate usage of QDesktopWidget for going fullscreen
-
Mai M authored
retranslate the game list placeholder
-
bunnei authored
gpu_thread: Move to bounded queue
-
bunnei authored
general: Set renderer_backend's default to Vulkan
-
Kyle Kienapfel authored
This might be useful information, not 100% sure. [ 0.958068] Frontend <Info> yuzu\main.cpp:GMainWindow:275: yuzu Version: yuzu Development Build | master-0b9ef3c0-dirty [ 0.958095] Frontend <Info> yuzu\main.cpp:LogRuntimes:220: MSVC Compiler: 1931 Runtime: 14.32.31326.0
-
Kyle Kienapfel authored
This is the "Double-click to add a new folder to the game list" message that shows up when users first launch yuzu and is most likely never seen again. Previously this message was not re-translated.
-
Mai M authored
ui: Status bars dock button becomes DOCKED/HANDHELD button
-
Mai M authored
UI: Translate hotkey labels in configuration
-
Mai M authored
Update some files with Qt 5.15.2 best practices in mind
-
- 10 Jun, 2022 5 commits
-
-
Mai M authored
service: hid: Fix gesture regression
-
Narr the Reg authored
-
Liam authored
-
Liam authored
-
Liam authored
-
- 09 Jun, 2022 2 commits
- 08 Jun, 2022 1 commit
-
-
bunnei authored
Follow-up fixes for NVFlinger rewrite (Part 3)
-
- 07 Jun, 2022 4 commits
- 06 Jun, 2022 1 commit
-
-
Kyle Kienapfel authored
Idea works as follows, while going fullscreen we compare the current window geometry with available screens and ask for an intersection rectangle, we go fullscreen where most of the window is located GuessCurrentScreen could also potentially be used to see which screen the window is on for dynamic DPI handling
-