- 15 Aug, 2020 2 commits
- 14 Aug, 2020 5 commits
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bunnei authored
textures/decoders: Fix block linear to pitch copies
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bunnei authored
time_zone_content_manager: Collapse auto and default case
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Lioncash authored
Prevents a useless self-assignment from occurring.
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Lioncash authored
Keeps the library up to date and fixes a few bugs
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Rodrigo Locatti authored
cheat_engine: Resolve implicit bool->u64 conversion
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- 13 Aug, 2020 3 commits
- 12 Aug, 2020 2 commits
- 11 Aug, 2020 2 commits
- 10 Aug, 2020 9 commits
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ReinUsesLisp authored
There were two issues with block linear copies. First the swizzling was wrong and this commit reimplements them. The other issue was that these copies are generally used to download render targets from the GPU and yuzu was not downloading them from host GPU memory unless the extreme GPU accuracy setting was selected. This commit enables cached memory reads for all accuracy levels. - Fixes level thumbnails in Super Mario Maker 2.
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bunnei authored
cheat_engine: Make use of designated initializers
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bunnei authored
input_configuration: Add range logic for analog sticks
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ameerj authored
This PR is now only the Analog devices handling the range value defaulting at 100%
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ameerj authored
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Ameer authored
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Ameer authored
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Ameer authored
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bunnei authored
kernel: Remove unused variables
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- 09 Aug, 2020 2 commits
- 07 Aug, 2020 8 commits
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bunnei authored
game_list_worker: Do not clear entries when > 1 gamedir is present
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bunnei authored
am: Unstub SetScreenShotPermission
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bunnei authored
video_core: Remove redundant pixel format type
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bunnei authored
ci: Make use of clang-format 10.0
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David authored
common/concepts: Rename IsBaseOf to DerivedFrom
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Lioncash authored
This makes it more inline with its currently unavailable standardized analogue std::derived_from. While we're at it, we can also make the template match the requirements of the standardized variant as well.
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bunnei authored
partition_data_manager: Make data arrays constexpr
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bunnei authored
address_arbiter/scheduler: Resolve sign conversion warnings
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- 06 Aug, 2020 7 commits
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Lioncash authored
Cleans up the callsites in other functions.
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Lioncash authored
VAddr will always be 64-bit, so there's no need to take a trivial primitive alias by reference.
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Lioncash authored
With C++20 we can simplify the erasing idiom.
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Lioncash authored
We can just return zero here.
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Lioncash authored
Same behavior, but makes the member being assigned obvious.
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Lioncash authored
Fills in some hashes that were previously unhandled.
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Lioncash authored
Previously the constructor for all of these would run at program startup, consuming time before the application can enter main(). This is also particularly dangerous, given the logging system wouldn't have been initialized properly yet, yet the program would use the logs to signify an error. To rectify this, we can replace the literals with constexpr functions that perform the conversion at compile-time, completely eliminating the runtime cost of initializing these arrays.
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