- 02 Aug, 2021 3 commits
- 01 Aug, 2021 7 commits
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Malte Jürgens authored
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
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Morph authored
service: set: Correct copy amount in GetAvailableLanguageCodes
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Morph authored
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Fernando S authored
renderer_vulkan: Implement screenshots
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Ameer J authored
vk_rasterizer: Flip viewport on Y_NEGATE
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Ameer J authored
cmake, ci: Build bundled FFmpeg with yuzu
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Mai M authored
hle: api_version: Update HOS version to 12.1.0
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- 31 Jul, 2021 1 commit
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Morph authored
Keeps us up to date with reporting the system version.
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- 30 Jul, 2021 12 commits
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bunnei authored
service: ns, set: Add PT_BR (Brazilian Portuguese)
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bunnei authored
emu_window: Remove global system instance
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bunnei authored
renderer_vulkan: Add setting to log pipeline statistics
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bunnei authored
applet_swkbd: Correct string buffer size calculation
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lat9nq authored
It was just the one in emu_window_sdl2, but since _gl and _vk inherit from it, they all needed adjustments. Leaves just the one auto system& in main().
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Morph authored
The buffer size here does not include the initial 8 bytes.
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Morph authored
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Morph authored
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Morph authored
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Morph authored
shader: Fold UnpackFloat2x16 and PackFloat2x16
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bunnei authored
shader: Fold integer FMA from Nvidia's pattern
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ReinUsesLisp authored
Simplifies the code a bit when possible. These instructions should be no-ops codegen wise.
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- 29 Jul, 2021 7 commits
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Ameer J authored
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
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bunnei authored
common: uuid: Return a lower-case hex string in Format
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ReinUsesLisp authored
Matches OpenGL's behavior. I don't believe this register flips geometry, but we have to try to match behavior on both backends.
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ameerj authored
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
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ameerj authored
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ameerj authored
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ameerj authored
Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
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- 28 Jul, 2021 8 commits
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bunnei authored
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
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bunnei authored
host_memory: enable fastmem on FreeBSD
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bunnei authored
general: Implement FullscreenMode enumeration
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Morph authored
applets/web: Addressing QT Navigation issues in Linux
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Ameer J authored
cmake: unbreak libusb detection on FreeBSD
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ReinUsesLisp authored
Fixes instances where fp16 types are not declared on SPIR-V but they are used. This shouldn't happen on master, as it's been uncovered by an additional optimization pass.
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ReinUsesLisp authored
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
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bunnei authored
render_target: Add missing initializer for size extent
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- 27 Jul, 2021 2 commits