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Recolic
azure-cloud-mining-script
Commits
522ff6a6
There was an error fetching the commit references. Please try again later.
Commit
522ff6a6
authored
6 years ago
by
psychocrypt
Browse files
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NVIDIA: optimize shuffle
- use shared memory to exchange
parent
d035dbc1
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1
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1 changed file
xmrstak/backend/nvidia/nvcc_code/cuda_core.cu
+83
-58
83 additions, 58 deletions
xmrstak/backend/nvidia/nvcc_code/cuda_core.cu
with
83 additions
and
58 deletions
xmrstak/backend/nvidia/nvcc_code/cuda_core.cu
+
83
−
58
View file @
522ff6a6
...
...
@@ -252,7 +252,7 @@ __global__ void cryptonight_core_gpu_phase2( int threads, int bfactor, int parti
const
int
start
=
partidx
*
batchsize
;
const
int
end
=
start
+
batchsize
;
uint32_t
*
long_state
=
&
d_long_state
[(
IndexType
)
thread
*
MEMORY
];
uint32_t
a
,
a1
,
d
[
2
],
idx0
;
uint32_t
a
,
d
[
2
],
idx0
;
uint32_t
t1
[
2
],
t2
[
2
],
res
;
uint32_t
tweak1_2
[
2
];
...
...
@@ -296,7 +296,7 @@ __global__ void cryptonight_core_gpu_phase2( int threads, int bfactor, int parti
for
(
int
x
=
0
;
x
<
2
;
++
x
)
{
j
=
(
(
idx0
&
MASK
)
>>
2
)
+
sub
;
if
(
ALGO
==
cryptonight_bittube2
)
{
uint32_t
k
[
4
];
...
...
@@ -327,50 +327,69 @@ __global__ void cryptonight_core_gpu_phase2( int threads, int bfactor, int parti
}
}
}
else
if
(
ALGO
==
cryptonight_monero_v8
)
{
const
uint4
chunk
=
*
(
(
uint4
*
)((
uint64_t
)(
long_state
+
(
j
&
0xFFFFFFFC
))
^
(
sub
<<
4
))
);
uint4
chunk0
{};
chunk0
.
x
=
shuffle
<
4
>
(
sPtr
,
sub
,
((
uint32_t
*
)
&
chunk
)[
0
],
0
);
chunk0
.
y
=
shuffle
<
4
>
(
sPtr
,
sub
,
((
uint32_t
*
)
&
chunk
)[
1
],
0
);
chunk0
.
z
=
shuffle
<
4
>
(
sPtr
,
sub
,
((
uint32_t
*
)
&
chunk
)[
2
],
0
);
chunk0
.
w
=
shuffle
<
4
>
(
sPtr
,
sub
,
((
uint32_t
*
)
&
chunk
)[
3
],
0
);
const
uint32_t
x_0
=
((
uint32_t
*
)
&
chunk0
)[
sub
];
const
uint32_t
x_1
=
((
uint32_t
*
)
&
chunk0
)[(
sub
+
1
)
%
4
];
const
uint32_t
x_2
=
((
uint32_t
*
)
&
chunk0
)[(
sub
+
2
)
%
4
];
const
uint32_t
x_3
=
((
uint32_t
*
)
&
chunk0
)[(
sub
+
3
)
%
4
];
d
[
x
]
=
a
^
t_fn0
(
x_0
&
0xff
)
^
t_fn1
(
(
x_1
>>
8
)
&
0xff
)
^
t_fn2
(
(
x_2
>>
16
)
&
0xff
)
^
t_fn3
(
(
x_3
>>
24
)
);
uint4
value
;
const
uint64_t
tmp10
=
shuffle64
<
4
>
(
sPtr
,
sub
,
d
[(
x
+
1
)
%
2
],
0
,
1
);
if
(
sub
==
1
)
((
uint64_t
*
)
&
value
)[
0
]
=
tmp10
;
const
uint64_t
tmp20
=
shuffle64
<
4
>
(
sPtr
,
sub
,
d
[(
x
+
1
)
%
2
],
2
,
3
);
if
(
sub
==
1
)
((
uint64_t
*
)
&
value
)[
1
]
=
tmp20
;
const
uint64_t
tmp11
=
shuffle64
<
4
>
(
sPtr
,
sub
,
a
,
0
,
1
);
if
(
sub
==
2
)
((
uint64_t
*
)
&
value
)[
0
]
=
tmp11
;
const
uint64_t
tmp21
=
shuffle64
<
4
>
(
sPtr
,
sub
,
a
,
2
,
3
);
if
(
sub
==
2
)
((
uint64_t
*
)
&
value
)[
1
]
=
tmp21
;
const
uint64_t
tmp12
=
shuffle64
<
4
>
(
sPtr
,
sub
,
bx1
,
0
,
1
);
if
(
sub
==
3
)
((
uint64_t
*
)
&
value
)[
0
]
=
tmp12
;
const
uint64_t
tmp22
=
shuffle64
<
4
>
(
sPtr
,
sub
,
bx1
,
2
,
3
);
if
(
sub
==
3
)
((
uint64_t
*
)
&
value
)[
1
]
=
tmp22
;
if
(
sub
>
0
)
{
uint4
store
{};
((
uint64_t
*
)
&
store
)[
0
]
=
((
uint64_t
*
)
&
chunk
)[
0
]
+
((
uint64_t
*
)
&
value
)[
0
];
((
uint64_t
*
)
&
store
)[
1
]
=
((
uint64_t
*
)
&
chunk
)[
1
]
+
((
uint64_t
*
)
&
value
)[
1
];
const
int
dest
=
sub
+
1
;
const
int
dest2
=
dest
==
4
?
1
:
dest
;
*
(
(
uint4
*
)((
uint64_t
)(
long_state
+
(
j
&
0xFFFFFFFC
))
^
(
dest2
<<
4
))
)
=
store
;
}
}
else
{
const
uint32_t
x_0
=
loadGlobal32
<
uint32_t
>
(
long_state
+
j
);
const
uint32_t
x_1
=
shuffle
<
4
>
(
sPtr
,
sub
,
x_0
,
sub
+
1
);
const
uint32_t
x_2
=
shuffle
<
4
>
(
sPtr
,
sub
,
x_0
,
sub
+
2
);
const
uint32_t
x_3
=
shuffle
<
4
>
(
sPtr
,
sub
,
x_0
,
sub
+
3
);
if
(
ALGO
==
cryptonight_monero_v8
)
{
a1
=
a
;
}
d
[
x
]
=
a
^
t_fn0
(
x_0
&
0xff
)
^
t_fn1
(
(
x_1
>>
8
)
&
0xff
)
^
t_fn2
(
(
x_2
>>
16
)
&
0xff
)
^
t_fn3
(
(
x_3
>>
24
)
);
}
// Shuffle the other 3x16 byte chunks in the current 64-byte cache line
if
(
ALGO
==
cryptonight_monero_v8
)
{
// Shuffle constants here were chosen carefully
// to maximize permutation cycle length
// and have no 2-byte elements stay in their places
const
uint32_t
chunk1
=
loadGlobal32
<
uint32_t
>
(
(
uint32_t
*
)((
uint64_t
)(
long_state
+
j
)
^
0x10
)
);
const
uint32_t
chunk2
=
loadGlobal32
<
uint32_t
>
(
(
uint32_t
*
)((
uint64_t
)(
long_state
+
j
)
^
0x20
)
);
const
uint32_t
chunk3
=
loadGlobal32
<
uint32_t
>
(
(
uint32_t
*
)((
uint64_t
)(
long_state
+
j
)
^
0x30
)
);
uint32_t
src
=
sub
&
2
;
const
uint64_t
bx1_64
=
shuffle64
<
4
>
(
sPtr
,
sub
,
bx1
,
src
,
src
|
1
);
const
uint64_t
chunk3_64
=
shuffle64
<
4
>
(
sPtr
,
sub
,
chunk3
,
src
,
src
|
1
);
const
uint64_t
cc3
=
bx1_64
+
chunk3_64
;
storeGlobal32
(
(
uint32_t
*
)((
uint64_t
)(
long_state
+
j
)
^
0x10
),
((
uint32_t
*
)
&
cc3
)[
sub
&
1
]);
const
uint64_t
bx0_64
=
shuffle64
<
4
>
(
sPtr
,
sub
,
d
[(
x
+
1
)
%
2
],
src
,
src
|
1
);
const
uint64_t
chunk1_64
=
shuffle64
<
4
>
(
sPtr
,
sub
,
chunk1
,
src
,
src
|
1
);
const
uint64_t
cc1
=
bx0_64
+
chunk1_64
;
storeGlobal32
(
(
uint32_t
*
)((
uint64_t
)(
long_state
+
j
)
^
0x20
),
((
uint32_t
*
)
&
cc1
)[
sub
&
1
]);
const
uint64_t
ax0_64
=
shuffle64
<
4
>
(
sPtr
,
sub
,
a1
,
src
,
src
|
1
);
const
uint64_t
chunk2_64
=
shuffle64
<
4
>
(
sPtr
,
sub
,
chunk2
,
src
,
src
|
1
);
const
uint64_t
cc2
=
ax0_64
+
chunk2_64
;
storeGlobal32
(
(
uint32_t
*
)((
uint64_t
)(
long_state
+
j
)
^
0x30
),
((
uint32_t
*
)
&
cc2
)[
sub
&
1
]);
}
//XOR_BLOCKS_DST(c, b, &long_state[j]);
t1
[
0
]
=
shuffle
<
4
>
(
sPtr
,
sub
,
d
[
x
],
0
);
...
...
@@ -443,30 +462,36 @@ __global__ void cryptonight_core_gpu_phase2( int threads, int bfactor, int parti
// Shuffle the other 3x16 byte chunks in the current 64-byte cache line
if
(
ALGO
==
cryptonight_monero_v8
)
{
// Shuffle constants here were chosen carefully
// to maximize permutation cycle length
// and have no 2-byte elements stay in their places
const
uint32_t
chunk1
=
loadGlobal32
<
uint32_t
>
(
(
uint32_t
*
)((
uint64_t
)(
long_state
+
j
)
^
0x10
)
);
const
uint32_t
chunk2
=
loadGlobal32
<
uint32_t
>
(
(
uint32_t
*
)((
uint64_t
)(
long_state
+
j
)
^
0x20
)
);
const
uint32_t
chunk3
=
loadGlobal32
<
uint32_t
>
(
(
uint32_t
*
)((
uint64_t
)(
long_state
+
j
)
^
0x30
)
);
uint32_t
src
=
sub
&
2
;
const
uint64_t
bx1_64
=
shuffle64
<
4
>
(
sPtr
,
sub
,
bx1
,
src
,
src
|
1
);
const
uint64_t
chunk3_64
=
shuffle64
<
4
>
(
sPtr
,
sub
,
chunk3
,
src
,
src
|
1
);
const
uint64_t
cc3
=
bx1_64
+
chunk3_64
;
storeGlobal32
(
(
uint32_t
*
)((
uint64_t
)(
long_state
+
j
)
^
0x10
),
((
uint32_t
*
)
&
cc3
)[
sub
&
1
]);
const
uint64_t
bx0_64
=
shuffle64
<
4
>
(
sPtr
,
sub
,
d
[(
x
+
1
)
%
2
],
src
,
src
|
1
);
const
uint64_t
chunk1_64
=
shuffle64
<
4
>
(
sPtr
,
sub
,
chunk1
,
src
,
src
|
1
);
const
uint64_t
cc1
=
bx0_64
+
chunk1_64
;
storeGlobal32
(
(
uint32_t
*
)((
uint64_t
)(
long_state
+
j
)
^
0x20
),
((
uint32_t
*
)
&
cc1
)[
sub
&
1
]);
const
uint64_t
ax0_64
=
shuffle64
<
4
>
(
sPtr
,
sub
,
a1
,
src
,
src
|
1
);
const
uint64_t
chunk2_64
=
shuffle64
<
4
>
(
sPtr
,
sub
,
chunk2
,
src
,
src
|
1
);
const
uint64_t
cc2
=
ax0_64
+
chunk2_64
;
storeGlobal32
(
(
uint32_t
*
)((
uint64_t
)(
long_state
+
j
)
^
0x30
),
((
uint32_t
*
)
&
cc2
)[
sub
&
1
]);
uint4
value
;
const
uint64_t
tmp10
=
shuffle64
<
4
>
(
sPtr
,
sub
,
d
[(
x
+
1
)
%
2
],
0
,
1
);
if
(
sub
==
1
)
((
uint64_t
*
)
&
value
)[
0
]
=
tmp10
;
const
uint64_t
tmp20
=
shuffle64
<
4
>
(
sPtr
,
sub
,
d
[(
x
+
1
)
%
2
],
2
,
3
);
if
(
sub
==
1
)
((
uint64_t
*
)
&
value
)[
1
]
=
tmp20
;
const
uint64_t
tmp11
=
shuffle64
<
4
>
(
sPtr
,
sub
,
a
,
0
,
1
);
if
(
sub
==
2
)
((
uint64_t
*
)
&
value
)[
0
]
=
tmp11
;
const
uint64_t
tmp21
=
shuffle64
<
4
>
(
sPtr
,
sub
,
a
,
2
,
3
);
if
(
sub
==
2
)
((
uint64_t
*
)
&
value
)[
1
]
=
tmp21
;
const
uint64_t
tmp12
=
shuffle64
<
4
>
(
sPtr
,
sub
,
bx1
,
0
,
1
);
if
(
sub
==
3
)
((
uint64_t
*
)
&
value
)[
0
]
=
tmp12
;
const
uint64_t
tmp22
=
shuffle64
<
4
>
(
sPtr
,
sub
,
bx1
,
2
,
3
);
if
(
sub
==
3
)
((
uint64_t
*
)
&
value
)[
1
]
=
tmp22
;
if
(
sub
>
0
)
{
const
uint4
chunk
=
*
(
(
uint4
*
)((
uint64_t
)(
long_state
+
(
j
&
0xFFFFFFFC
))
^
(
sub
<<
4
))
);
uint4
store
{};
((
uint64_t
*
)
&
store
)[
0
]
=
((
uint64_t
*
)
&
chunk
)[
0
]
+
((
uint64_t
*
)
&
value
)[
0
];
((
uint64_t
*
)
&
store
)[
1
]
=
((
uint64_t
*
)
&
chunk
)[
1
]
+
((
uint64_t
*
)
&
value
)[
1
];
const
int
dest
=
sub
+
1
;
const
int
dest2
=
dest
==
4
?
1
:
dest
;
*
(
(
uint4
*
)((
uint64_t
)(
long_state
+
(
j
&
0xFFFFFFFC
))
^
(
dest2
<<
4
))
)
=
store
;
}
}
t1
[
1
]
=
shuffle
<
4
>
(
sPtr
,
sub
,
d
[
x
],
1
);
...
...
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