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Commit cfe64725 authored by psychocrypt's avatar psychocrypt
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set `srided_index = true` as default

Change the default for strided index. Th euser feedback shows that strided_index = true will give a view hashes more per second.
parent d10d20f1
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......@@ -86,4 +86,4 @@ export GPU_SINGLE_ALLOC_PERCENT=99
### Scratchpad Indexing
The layout of the hash scratchpad memory can be changed for each GPU with the option `strided_index` in `amd.txt`.
Try to change the value from the default `false` to `true`.
Try to change the value from the default `true` to `false`.
......@@ -123,7 +123,7 @@ private:
// set 8 threads per block (this is a good value for the most gpus)
conf += std::string(" { \"index\" : ") + std::to_string(ctx.deviceIdx) + ",\n" +
" \"intensity\" : " + std::to_string(intensity) + ", \"worksize\" : " + std::to_string(8) + ",\n" +
" \"affine_to_cpu\" : false, \"strided_index\" : false\n"
" \"affine_to_cpu\" : false, \"strided_index\" : true\n"
" },\n";
++i;
}
......
......@@ -6,11 +6,11 @@ R"===(
* worksize - Number of local GPU threads (nothing to do with CPU threads)
* affine_to_cpu - This will affine the thread to a CPU. This can make a GPU miner play along nicer with a CPU miner.
* strided_index - switch memory pattern used for the scratch pad memory
* false = use a contiguous block of memory per thread
* true = use 16byte contiguous memory per thread, the next memory block has offset of intensity blocks
* false = use a contiguous block of memory per thread
* "gpu_threads_conf" :
* [
* { "index" : 0, "intensity" : 1000, "worksize" : 8, "affine_to_cpu" : false, "strided_index" : false },
* { "index" : 0, "intensity" : 1000, "worksize" : 8, "affine_to_cpu" : false, "strided_index" : true },
* ],
*/
......
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