- 03 Dec, 2018 9 commits
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Zach Hilman authored
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bunnei authored
yuzu/configuration: Minor clean-up related changes
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bunnei authored
filesystem: De-globalize registered_cache_union
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bunnei authored
gl_shader_decompiler: Introduce a scoped object and style changes
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bunnei authored
kernel: Divide Event into ReadableEvent and WritableEvent
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bunnei authored
service/fsp_srv: Implement CleanDirectoryRecursively
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bunnei authored
service/audio/audout_u: Amend constructor initialization list order
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bunnei authored
Fixed crash with SetNpadMode
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Sebastian Valle authored
hle/service: Update function tables for erpt:c and usb's IClientEpSession
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- 02 Dec, 2018 14 commits
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Lioncash authored
Updates the function table for IClientEpSession based off information provided by SwitchBrew.
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Lioncash authored
Updates the function table according to information provided by SwitchBrew.
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Lioncash authored
These slots are only ever attached to event handling mechanisms within the class itself, they're never used externally. Because of this, we can make the functions private. This also removes redundant usages of the private access specifier.
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Lioncash authored
Resolves trivial compiler warnings.
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Lioncash authored
The previous code could potentially be a compilation issue waiting to occur, given we forward declare the type for a std::unique_ptr. If the complete definition of the forward declared type isn't visible in a translation unit that the class is used in, then it would fail to compile. Defaulting the destructor in a cpp file ensures the std::unique_ptr's destructor is only invoked where its complete type is known.
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David Marcec authored
fixed crash due to handheld
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Lioncash authored
Orders the constructor initializer list the same way the members of the class are declared. Prevents -Wreorder warnings
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bunnei authored
gl_rasterizer: Enable clip distances when set in register and in shader
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bunnei authored
gl_shader_manager: Update pipeline when programs have changed
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bunnei authored
video_core: Minor style changes
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bunnei authored
gl_rasterizer_cache: Fix several surface copy issues.
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Lioncash authored
We can just return a new instance of this when it's requested. This only ever holds pointers to the existing registed caches, so it's not a large object. Plus, this also gets rid of the need to keep around a separate member function just to properly clear out the union. Gets rid of one of five globals in the filesystem code.
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bunnei authored
UI: Remove border from Game List
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bunnei authored
Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
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- 01 Dec, 2018 3 commits
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Lioncash authored
A non-existent parameter was left in some formatting calls (the logging macro for which only does anything meaningful on debug builds)
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Lioncash authored
Ensures that read only indeed means read only.
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Lioncash authored
This is the same behavior-wise as DeleteDirectoryRecursively, with the only difference being that it doesn't delete the top level directory in the hierarchy, so given: root_dir/ - some_dir/ - File.txt - OtherFile.txt The end result is just: root_dir/
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- 30 Nov, 2018 7 commits
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Bartosz Kaszubowski authored
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Subv authored
Assert that it is not empty before using it in the DequeueBuffer wait callback.
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bunnei authored
service/set: Implement MakeLanguageCode
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Lioncash authored
This code was around prior to the introduction of PushEnum, so convert it over so we don't need to cast here.
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Lioncash authored
This function simply converts a given index into a language code.
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Lioncash authored
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bunnei authored
- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
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- 29 Nov, 2018 7 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Used to store ReadableEvents of all events on the system.
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